My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions Barbarians
Zap
Bats Minions Royal Giant
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Minions Barbarians Ice Wizard
Fireball
Minions Barbarians Ice Wizard
Poison
Bats Minions Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Minions Ice Wizard Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Minions Barbarian Barrel
Zap
Fireball Bats Minions Royal Giant Barbarian Barrel Ice Wizard
Minions
Royal Giant Bats Zap Barbarian Barrel
Barbarians
Royal Giant
Bats Minions Fireball Barbarian Barrel Ice Wizard Zap
Fireball
Zap Royal Giant
Barbarian Barrel
Royal Giant Bats Zap Minions Ice Wizard
Ice Wizard
Royal Giant Zap Barbarian Barrel

Defense Synergies 2 12

Bats
Zap Minions Barbarian Barrel Ice Wizard
Zap
Fireball Bats Minions Barbarians Barbarian Barrel Ice Wizard
Minions
Bats Zap Barbarian Barrel Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Bats Zap Minions Ice Wizard
Ice Wizard
Bats Zap Minions Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Barbarian Barrel
Barbarians Bats Zap Minions Ice Wizard
Barbarians Bats Minions Ice Wizard
Barbarians Bats Minions Ice Wizard
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Zap Minions Ice Wizard
Bats Minions Zap Fireball Ice Wizard
Zap Barbarians Fireball Barbarian Barrel
Barbarians Minions Ice Wizard
Barbarians Barbarian Barrel Ice Wizard
Bats Minions Barbarians Ice Wizard Zap Fireball Barbarian Barrel
Minions Bats Zap Fireball Ice Wizard
Barbarians Bats Zap Minions Fireball Ice Wizard
Fireball Bats Zap Minions Barbarians Barbarian Barrel
Barbarians
Barbarians Zap Fireball
Barbarians Bats Minions Fireball
Fireball Bats Zap Minions Barbarians Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Bats Minions Barbarians Fireball Ice Wizard
Barbarians
Bats Minions Barbarians Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Barbarians Bats Zap Minions
Bats Zap Barbarians Fireball Barbarian Barrel
Barbarians
Fireball Bats Zap Minions Ice Wizard
Bats Minions Barbarians Fireball Ice Wizard
Barbarians
Zap Bats Minions Barbarians Fireball Barbarian Barrel
Barbarians
Bats Minions Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball
Barbarians Bats Zap Minions Fireball Barbarian Barrel
Bats Minions Zap Barbarians Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Barbarians Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Bats Zap Minions Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Bats Minions Fireball
Zap Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Minions
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Minions Fireball
Fireball
Zap Barbarians Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Bats Zap Fireball Ice Wizard
Zap Bats Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Minions Barbarians Fireball Barbarian Barrel
Fireball Zap Ice Wizard
Fireball Barbarian Barrel
Fireball
Zap Fireball
Zap Fireball
Zap Bats Minions Fireball
Bats Zap Fireball
Zap Fireball Barbarian Barrel

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