My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Wizard Ice Wizard
Fireball
Minions Barbarians Hog Rider Wizard Ice Wizard
Poison
Minions Barbarians Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Mini P.E.K.K.A Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Royal Giant Mini P.E.K.K.A Ice Wizard
Minions
Royal Giant Hog Rider Zap Mini P.E.K.K.A
Barbarians
Hog Rider
Royal Giant
Minions Ice Wizard Zap Hog Rider Wizard
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard Ice Wizard
Hog Rider
Zap Minions Barbarians Royal Giant Mini P.E.K.K.A Wizard
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Minions Barbarians Ice Wizard
Minions
Zap Ice Wizard
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap Wizard Ice Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Minions Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Mini P.E.K.K.A Zap Minions Ice Wizard
Barbarians Mini P.E.K.K.A Minions Ice Wizard
Barbarians Mini P.E.K.K.A Minions Ice Wizard
Barbarians Mini P.E.K.K.A
Zap Minions Ice Wizard
Minions Zap Wizard Ice Wizard
Zap Barbarians
Barbarians Mini P.E.K.K.A Minions Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Minions Barbarians Ice Wizard Zap Wizard
Minions Zap Wizard Ice Wizard
Barbarians Mini P.E.K.K.A Zap Minions Wizard Ice Wizard
Wizard Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Wizard Minions Mini P.E.K.K.A
Zap Minions Barbarians Wizard Ice Wizard
Zap Wizard Minions Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A
Wizard Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Wizard
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Wizard Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Barbarians Ice Wizard
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Zap Minions Mini P.E.K.K.A
Minions Zap Barbarians Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Wizard Zap
Wizard Zap Minions Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions Barbarians
Zap Wizard Ice Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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