My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Barbarians Hog Rider
Fireball
Archers Minions Barbarians Hog Rider
Poison
Archers Minions Barbarians
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Hog Rider Freeze Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Minions Freeze Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Archers Minions Hog Rider Zap
Minions
Knight Hog Rider Mega Knight Zap
Barbarians
Hog Rider
Hog Rider
Zap Knight Minions Freeze Archers Barbarians Mega Knight
Freeze
Hog Rider Zap
Mega Knight
Minions Zap Archers Hog Rider

Defense Synergies 3 9

Zap
Mega Knight Archers Knight Minions Barbarians
Archers
Knight Zap Minions Mega Knight
Knight
Archers Minions Zap
Minions
Knight Zap Archers Freeze Mega Knight
Barbarians
Zap
Hog Rider
Freeze
Minions Mega Knight
Mega Knight
Zap Archers Minions Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Barbarians Zap Knight Minions Mega Knight
Barbarians Mega Knight Archers Knight Minions Freeze
Barbarians Knight Minions Mega Knight
Barbarians Mega Knight
Freeze Zap Archers Minions Mega Knight
Minions Zap Archers Freeze
Zap Barbarians Mega Knight
Barbarians Minions
Knight Archers Barbarians Mega Knight
Archers Minions Barbarians Zap Knight Freeze Mega Knight
Minions Zap Archers
Barbarians Mega Knight Zap Knight Minions Freeze
Mega Knight Zap Minions Barbarians Freeze
Barbarians Knight Mega Knight
Barbarians Zap Freeze Mega Knight
Barbarians Mega Knight Knight Minions
Mega Knight Zap Archers Knight Minions Barbarians
Zap Freeze Archers Knight Minions Barbarians Mega Knight
Barbarians
Mega Knight Archers Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Zap Archers
Zap Archers Knight Mega Knight
Barbarians Mega Knight Zap Knight Minions
Mega Knight Zap Knight Barbarians
Barbarians Knight Mega Knight
Zap Archers Minions Freeze
Archers Knight Minions Barbarians
Mega Knight Knight Barbarians
Zap Freeze Mega Knight Knight Minions Barbarians
Barbarians
Mega Knight Knight Minions Barbarians
Mega Knight Zap Barbarians
Barbarians Mega Knight Knight
Archers Barbarians Mega Knight
Barbarians Zap Archers Knight Minions Freeze
Minions Mega Knight Zap Archers Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Barbarians Freeze
Zap Mega Knight
Zap Minions Freeze
Archers
Zap Freeze
Zap
Minions
Zap Knight
Zap Archers
Knight
Minions Freeze
Zap
Zap
Mega Knight
Freeze
Minions
Zap Archers Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap Barbarians
Zap Freeze Mega Knight
Zap
Zap Mega Knight
Zap
Zap Archers
Zap Minions Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Archers Minions Barbarians Freeze
Zap Archers
Freeze
Knight Mega Knight
Zap
Zap
Mega Knight
Zap Minions Freeze
Zap
Zap Freeze Mega Knight

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