My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Barbarians Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Barbarians Wizard Guards Ice Wizard
The Log
Barbarians Hog Rider Guards
Earthquake
Barbarians Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Barbarians Hog Rider Wizard Guards Ice Wizard
Fireball
Barbarians Hog Rider Wizard Ice Wizard
Poison
Barbarians Wizard Guards Ice Wizard
Lightning
Knight Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Ice Wizard Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Guards Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Guards Freeze Ice Wizard
Knight
Hog Rider Zap Wizard Ice Wizard
Barbarians
Hog Rider
Hog Rider
Zap Knight Freeze Barbarians Wizard Guards
Wizard
Knight Hog Rider
Guards
Zap Hog Rider
Freeze
Hog Rider Zap
Ice Wizard
Zap Knight

Defense Synergies 1 9

Zap
Knight Barbarians Guards Ice Wizard
Knight
Ice Wizard Zap Wizard
Barbarians
Zap
Hog Rider
Wizard
Knight Guards Freeze Ice Wizard
Guards
Zap Wizard Ice Wizard
Freeze
Wizard
Ice Wizard
Knight Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Barbarians Zap Knight Ice Wizard
Barbarians Knight Freeze Ice Wizard
Barbarians Knight Guards Ice Wizard
Barbarians
Freeze Zap Guards Ice Wizard
Zap Wizard Freeze Ice Wizard
Zap Barbarians
Barbarians Ice Wizard
Knight Guards Barbarians Ice Wizard
Barbarians Guards Ice Wizard Zap Knight Wizard Freeze
Zap Wizard Ice Wizard
Barbarians Zap Knight Wizard Guards Freeze Ice Wizard
Wizard Zap Barbarians Guards Freeze
Barbarians Knight
Barbarians Zap Freeze
Barbarians Wizard Knight
Zap Knight Barbarians Wizard Guards Ice Wizard
Zap Wizard Freeze Knight Barbarians Guards Ice Wizard
Barbarians
Wizard Knight Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Guards Zap
Zap Knight Wizard
Barbarians Guards Zap Knight
Guards Zap Knight Barbarians
Barbarians Knight Guards
Wizard Zap Freeze Ice Wizard
Guards Knight Barbarians Ice Wizard
Knight Barbarians
Zap Freeze Knight Barbarians
Barbarians Guards
Knight Barbarians Guards
Zap Barbarians Guards
Barbarians Knight Wizard Guards
Wizard Barbarians
Barbarians Guards Zap Knight Freeze
Zap Barbarians Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Freeze
Zap Ice Wizard
Knight Barbarians Guards Freeze
Wizard Zap
Wizard Zap Freeze Ice Wizard
Wizard
Zap Wizard Freeze Ice Wizard
Zap Wizard
Guards
Zap Knight Wizard
Zap Wizard
Knight
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Freeze Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Guards Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Barbarians Guards Freeze
Zap Wizard Ice Wizard
Freeze
Knight Wizard
Zap Wizard
Zap
Zap Guards Freeze
Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: