My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Musketeer Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Musketeer Valkyrie
The Log
Goblin Gang Barbarians Musketeer
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Valkyrie Balloon
Fireball
Goblin Gang Barbarians Musketeer Balloon
Poison
Goblin Gang Barbarians Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon
Rocket
Barbarians Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Valkyrie Freeze Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Musketeer Valkyrie Freeze
Goblin Gang
Valkyrie Balloon
Barbarians
Balloon
Fireball
Zap Freeze
Musketeer
Valkyrie Zap Balloon
Valkyrie
Musketeer Balloon Zap Goblin Gang
Freeze
Balloon Zap Fireball
Balloon
Zap Valkyrie Freeze Goblin Gang Barbarians Musketeer

Defense Synergies 3 10

Zap
Fireball Goblin Gang Barbarians Musketeer Valkyrie
Goblin Gang
Musketeer Zap Barbarians Valkyrie
Barbarians
Zap Goblin Gang
Fireball
Zap Musketeer Valkyrie Freeze
Musketeer
Goblin Gang Valkyrie Zap Fireball
Valkyrie
Musketeer Zap Goblin Gang Fireball Freeze
Freeze
Fireball Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Barbarians Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Musketeer Valkyrie Freeze
Barbarians Goblin Gang Musketeer Valkyrie
Barbarians Fireball Valkyrie
Goblin Gang Fireball Freeze Zap Musketeer Valkyrie
Musketeer Zap Goblin Gang Fireball Freeze
Zap Barbarians Fireball Musketeer Valkyrie
Barbarians Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Zap Fireball Musketeer Freeze
Musketeer Zap Goblin Gang Fireball
Barbarians Zap Goblin Gang Fireball Musketeer Valkyrie Freeze
Fireball Valkyrie Zap Goblin Gang Barbarians Freeze
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball Freeze
Barbarians Goblin Gang Fireball Musketeer Valkyrie
Fireball Zap Goblin Gang Barbarians Musketeer Valkyrie
Zap Valkyrie Freeze Barbarians Fireball Musketeer
Barbarians Musketeer
Goblin Gang Valkyrie Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap Fireball
Fireball Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Zap Musketeer Valkyrie
Goblin Gang Valkyrie Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Valkyrie
Fireball Zap Goblin Gang Musketeer Freeze
Goblin Gang Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Zap Freeze Barbarians Fireball Valkyrie
Goblin Gang Barbarians Musketeer
Barbarians Musketeer Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Goblin Gang Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Goblin Gang Barbarians Zap Fireball Musketeer Valkyrie Freeze
Valkyrie Zap Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
Fireball
Zap Goblin Gang Barbarians Fireball Musketeer Freeze
Fireball Zap Musketeer
Freeze
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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