My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Barbarians Baby Dragon
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Wizard Baby Dragon
Fireball
Minions Barbarians Elite Barbarians Wizard Baby Dragon
Poison
Minions Barbarians Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Baby Dragon Barbarians Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minions Baby Dragon
Minions
Giant Zap Elite Barbarians Baby Dragon
Barbarians
Elite Barbarians
Zap Minions Fireball Wizard
Fireball
Zap Elite Barbarians Giant Baby Dragon
Giant
Zap Minions Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Giant
Baby Dragon
Zap Minions Fireball Giant

Defense Synergies 1 6

Zap
Fireball Minions Barbarians Elite Barbarians Baby Dragon
Minions
Zap Baby Dragon
Barbarians
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Giant
Wizard
Elite Barbarians
Baby Dragon
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Baby Dragon
Barbarians Elite Barbarians Zap Minions
Barbarians Minions Elite Barbarians
Barbarians Elite Barbarians Minions
Barbarians Elite Barbarians Fireball
Fireball Zap Minions Baby Dragon
Minions Zap Fireball Wizard Baby Dragon
Zap Barbarians Fireball Baby Dragon
Barbarians Minions Elite Barbarians
Elite Barbarians Barbarians
Minions Barbarians Zap Fireball Wizard Baby Dragon
Minions Zap Fireball Wizard Baby Dragon
Barbarians Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Barbarians Baby Dragon
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Wizard Minions Elite Barbarians Fireball
Fireball Zap Minions Barbarians Elite Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Minions Barbarians Fireball
Barbarians Elite Barbarians
Wizard Minions Barbarians Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Baby Dragon
Barbarians Zap Minions Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Wizard Zap Minions Baby Dragon
Minions Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians Fireball Baby Dragon
Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Barbarians Elite Barbarians Zap Minions Fireball Baby Dragon
Minions Zap Barbarians Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minions
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Minions Fireball Baby Dragon
Fireball Wizard
Zap Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Wizard Baby Dragon
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Barbarians Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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