My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Barbarians Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Witch Bowler Miner
Fireball
Barbarians Wizard Skeleton Army Witch Bowler
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Bowler
Rocket
Barbarians Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Miner Freeze Barbarians Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Miner Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Rage Miner
Rage
Witch Wizard
Skeleton Army
Freeze
Witch
Rage Bowler Miner
Bowler
Witch Miner
Miner
Wizard Witch Bowler

Defense Synergies 0 5

Barbarians
Skeleton Army
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Barbarians Wizard Freeze
Freeze
Wizard Skeleton Army
Witch
Bowler
Bowler
Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Bowler Freeze
Barbarians Skeleton Army Witch Bowler
Barbarians Skeleton Army Bowler
Skeleton Army Freeze Bowler
Wizard Freeze Witch
Bowler Barbarians
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Bowler Miner
Barbarians Skeleton Army Witch Wizard Freeze Bowler
Wizard Witch
Barbarians Skeleton Army Bowler Wizard Freeze Witch
Wizard Skeleton Army Bowler Barbarians Freeze Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Freeze Bowler
Barbarians Wizard Skeleton Army Witch Bowler
Barbarians Wizard Skeleton Army Witch Bowler
Wizard Freeze Witch Barbarians Bowler
Barbarians
Wizard Skeleton Army Bowler Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Bowler
Wizard Bowler Miner
Barbarians Skeleton Army Witch Bowler
Skeleton Army Bowler Barbarians
Barbarians Skeleton Army Witch Bowler
Wizard Freeze Witch
Skeleton Army Barbarians Witch Bowler
Barbarians Skeleton Army
Freeze Barbarians Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Witch Bowler
Skeleton Army Barbarians Bowler
Barbarians Skeleton Army Bowler Wizard Witch
Wizard Barbarians Skeleton Army Witch Bowler
Barbarians Skeleton Army Witch Freeze Bowler
Bowler Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Bowler Miner
Miner
Barbarians Freeze
Wizard Bowler
Wizard Freeze Witch
Wizard Witch Bowler
Wizard Freeze Bowler
Miner Wizard
Bowler
Miner Wizard Bowler
Wizard
Bowler Miner
Freeze
Wizard Witch Bowler
Wizard Bowler
Freeze
Wizard Bowler
Wizard Witch Bowler Miner
Bowler
Wizard
Bowler
Barbarians
Freeze Wizard Witch Bowler
Witch
Miner Wizard Witch Bowler
Wizard Witch Bowler Miner
Miner
Wizard Witch
Wizard Freeze Witch
Bowler
Wizard Miner
Freeze
Wizard Bowler
Barbarians Skeleton Army Freeze Witch
Wizard Witch
Freeze
Miner Wizard Bowler
Wizard Bowler
Freeze Witch Bowler
Witch
Freeze Witch Bowler Miner

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