My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch Lumberjack
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch Lumberjack
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Lumberjack
Fireball
Barbarians Wizard Witch Lumberjack
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Lumberjack Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Giant The Log
Giant
Fireball Wizard Tornado Witch The Log Lumberjack
Wizard
Tornado Giant Lumberjack
Tornado
Fireball Wizard Giant Witch The Log
Witch
Giant Tornado Lumberjack
The Log
Fireball Giant Tornado Lumberjack
Lumberjack
Giant Wizard Witch The Log

Defense Synergies 3 8

Barbarians
Fireball
Tornado The Log Lumberjack
Giant
Wizard
Tornado The Log Lumberjack
Tornado
Fireball Wizard Witch The Log
Witch
Tornado The Log Lumberjack
The Log
Fireball Wizard Tornado Witch Lumberjack
Lumberjack
Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Lumberjack Witch The Log
Barbarians Tornado Witch Lumberjack
Barbarians Witch Lumberjack
Barbarians Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Lumberjack
Tornado Fireball Wizard Witch
Barbarians Fireball The Log
Barbarians Witch Tornado Lumberjack
Tornado Barbarians Lumberjack
Barbarians Witch Fireball Wizard Tornado The Log Lumberjack
Fireball Wizard Tornado Witch
Barbarians Lumberjack Fireball Wizard Witch The Log
Fireball Wizard Barbarians Tornado Witch The Log Lumberjack
Barbarians Lumberjack
Barbarians Tornado Fireball The Log Lumberjack
Barbarians Wizard Fireball Tornado Witch Lumberjack
Fireball Barbarians Wizard Tornado Witch The Log Lumberjack
Wizard Tornado Witch The Log Barbarians Fireball Lumberjack
Barbarians Tornado Lumberjack
Wizard Barbarians Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Witch
Fireball Wizard The Log Lumberjack
Barbarians Lumberjack Witch The Log
Lumberjack Barbarians Fireball Tornado The Log
Barbarians Witch Lumberjack
Fireball Wizard Tornado Witch
Barbarians Fireball Witch Lumberjack
Barbarians Lumberjack
Barbarians Fireball Tornado Witch The Log
Witch Barbarians
Barbarians Witch Lumberjack
Barbarians Fireball Tornado The Log
Barbarians Fireball Wizard Witch Lumberjack
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball Tornado The Log Lumberjack
Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado Witch
Wizard Tornado Witch The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Lumberjack
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado Witch The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Tornado Witch
Fireball Wizard Tornado Witch The Log
Fireball Tornado The Log
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Wizard Tornado Witch
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado Witch The Log
Fireball Tornado Witch
Fireball Tornado Witch The Log

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