My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Valkyrie Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Lumberjack
Fireball
Barbarians Hog Rider Wizard Lumberjack
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Freeze Lumberjack Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Lumberjack
Barbarians
Hog Rider
Valkyrie
Hog Rider Lumberjack Wizard
Hog Rider
Arrows Valkyrie Freeze Barbarians Wizard Rocket Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Rocket
Hog Rider
Freeze
Hog Rider Arrows
Lumberjack
Valkyrie Arrows Hog Rider Wizard

Defense Synergies 0 9

Arrows
Barbarians Valkyrie Lumberjack
Barbarians
Arrows
Valkyrie
Arrows Wizard Freeze Lumberjack
Hog Rider
Wizard
Valkyrie Freeze Lumberjack
Rocket
Freeze
Valkyrie Wizard Lumberjack
Lumberjack
Arrows Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Lumberjack Valkyrie
Barbarians Rocket Lumberjack Valkyrie Freeze
Barbarians Lumberjack Valkyrie
Arrows Barbarians Valkyrie Rocket Lumberjack
Arrows Freeze Valkyrie Lumberjack
Rocket Arrows Wizard Freeze
Rocket Arrows Barbarians Valkyrie
Barbarians Lumberjack
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Arrows Wizard Freeze Lumberjack
Arrows Wizard
Barbarians Lumberjack Valkyrie Wizard Rocket Freeze
Valkyrie Wizard Rocket Arrows Barbarians Freeze Lumberjack
Barbarians Lumberjack
Barbarians Rocket Freeze Lumberjack
Barbarians Wizard Arrows Valkyrie Lumberjack
Arrows Barbarians Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Barbarians Lumberjack
Barbarians Lumberjack
Valkyrie Wizard Arrows Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack
Arrows Valkyrie Wizard Rocket Lumberjack
Barbarians Lumberjack Valkyrie Rocket
Valkyrie Rocket Lumberjack Barbarians
Barbarians Valkyrie Lumberjack
Arrows Wizard Rocket Freeze
Rocket Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Lumberjack
Rocket Freeze Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Lumberjack
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Valkyrie Wizard Lumberjack
Wizard Barbarians Valkyrie
Barbarians Valkyrie Rocket Freeze Lumberjack
Arrows Valkyrie Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Freeze
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket Freeze
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Lumberjack
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard Freeze
Arrows Wizard Rocket
Rocket Arrows Freeze
Rocket Arrows Wizard
Barbarians Rocket Freeze
Rocket Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Rocket Lumberjack
Arrows Wizard
Rocket Arrows
Rocket Freeze
Rocket
Rocket Freeze

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