My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Three Musketeers Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Musketeer Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Barbarians Musketeer Three Musketeers Witch
The Log
Barbarians Musketeer Three Musketeers Witch
Earthquake
Barbarians Elixir Collector Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Three Musketeers Witch
Fireball
Barbarians Musketeer Elixir Collector Three Musketeers Witch
Poison
Barbarians Musketeer Elixir Collector Three Musketeers Witch
Lightning
Musketeer Elixir Collector Three Musketeers Witch
Rocket
Barbarians Musketeer Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Freeze Barbarians Witch Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Musketeer Freeze Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze
Barbarians
Musketeer
Golem
Elixir Collector
Three Musketeers
Freeze
Arrows
Witch
Golem
Golem
Arrows Musketeer Witch

Defense Synergies 0 1

Arrows
Barbarians
Barbarians
Arrows
Musketeer
Elixir Collector
Three Musketeers
Freeze
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Musketeer Three Musketeers Witch
Barbarians Three Musketeers Witch Musketeer Freeze
Barbarians Three Musketeers Witch Musketeer
Arrows Barbarians
Arrows Freeze Musketeer
Musketeer Three Musketeers Arrows Freeze Witch
Arrows Barbarians Musketeer
Barbarians Three Musketeers Witch Musketeer
Barbarians Musketeer
Barbarians Witch Arrows Musketeer Freeze
Arrows Musketeer Three Musketeers Witch
Barbarians Musketeer Three Musketeers Freeze Witch
Three Musketeers Arrows Barbarians Freeze Witch
Barbarians Three Musketeers
Barbarians Three Musketeers Freeze
Barbarians Three Musketeers Arrows Musketeer Witch
Arrows Barbarians Musketeer Three Musketeers Witch
Arrows Freeze Witch Barbarians Musketeer
Barbarians Musketeer Three Musketeers
Arrows Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Musketeer
Barbarians Musketeer Witch
Barbarians Musketeer
Barbarians Musketeer Three Musketeers Witch
Arrows Musketeer Three Musketeers Freeze Witch
Barbarians Musketeer Witch
Barbarians
Freeze Barbarians Witch
Witch Barbarians Musketeer Three Musketeers
Barbarians Musketeer Witch
Arrows Barbarians
Barbarians Three Musketeers Witch
Barbarians Musketeer Three Musketeers Witch
Barbarians Witch Musketeer Three Musketeers Freeze
Arrows Barbarians Musketeer Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Arrows
Arrows Musketeer Freeze Witch
Arrows Musketeer Witch
Arrows Freeze
Arrows
Musketeer Three Musketeers
Arrows Musketeer
Arrows Musketeer
Musketeer Three Musketeers
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Three Musketeers Witch
Arrows Musketeer Three Musketeers
Arrows Three Musketeers Freeze
Arrows Musketeer Three Musketeers
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Freeze Witch
Arrows Musketeer
Arrows Freeze
Arrows
Barbarians Musketeer Freeze Witch
Arrows Musketeer Three Musketeers Witch
Freeze
Arrows
Musketeer Three Musketeers
Arrows Musketeer
Arrows
Musketeer Three Musketeers
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch

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