My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Barbarians Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Witch Bandit Lumberjack
The Log
Barbarians Skeleton Army Witch Bandit Lumberjack
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Wizard Skeleton Army Witch Bandit Lumberjack
Fireball
Barbarians Wizard Skeleton Army Witch Bandit Lumberjack
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Bandit Lumberjack
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Valkyrie Lumberjack Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Valkyrie Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Lumberjack Wizard Witch Bandit
Wizard
Valkyrie Bandit Lumberjack Mega Knight
Skeleton Army
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Bandit Mega Knight
Mega Knight
Wizard Witch Bandit Lumberjack

Defense Synergies 0 16

Barbarians
Skeleton Army
Valkyrie
Wizard Witch Bandit Lumberjack
Wizard
Valkyrie Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army
Barbarians Wizard Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Valkyrie Wizard Skeleton Army Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Skeleton Army Witch Bandit
Mega Knight
Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Skeleton Army Lumberjack Valkyrie Witch Bandit Mega Knight
Barbarians Skeleton Army Witch Lumberjack Mega Knight Valkyrie Bandit
Barbarians Skeleton Army Witch Lumberjack Valkyrie Bandit Mega Knight
Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Valkyrie Bandit Lumberjack Mega Knight
Wizard Witch
Barbarians Valkyrie Bandit Mega Knight
Barbarians Witch Skeleton Army Lumberjack
Skeleton Army Barbarians Valkyrie Bandit Lumberjack Mega Knight
Barbarians Valkyrie Skeleton Army Witch Wizard Bandit Lumberjack Mega Knight
Wizard Witch
Barbarians Skeleton Army Lumberjack Mega Knight Valkyrie Wizard Witch Bandit
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Witch Lumberjack
Barbarians Skeleton Army Bandit Lumberjack Mega Knight
Barbarians Skeleton Army Bandit Lumberjack Mega Knight
Barbarians Wizard Mega Knight Valkyrie Skeleton Army Witch Lumberjack
Mega Knight Barbarians Valkyrie Wizard Skeleton Army Witch Bandit Lumberjack
Valkyrie Wizard Witch Barbarians Bandit Lumberjack Mega Knight
Barbarians Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight Witch Bandit
Bandit Valkyrie Wizard Lumberjack Mega Knight
Barbarians Skeleton Army Bandit Lumberjack Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Mega Knight Barbarians Bandit
Barbarians Valkyrie Skeleton Army Witch Bandit Lumberjack Mega Knight
Wizard Witch
Skeleton Army Barbarians Valkyrie Witch Bandit Lumberjack
Mega Knight Barbarians Valkyrie Skeleton Army Lumberjack
Mega Knight Barbarians Valkyrie Skeleton Army Witch Bandit
Witch Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie Witch Lumberjack
Skeleton Army Mega Knight Barbarians Valkyrie
Barbarians Skeleton Army Mega Knight Valkyrie Wizard Witch Bandit Lumberjack
Wizard Barbarians Valkyrie Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Valkyrie Lumberjack
Valkyrie Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Lumberjack
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Wizard Bandit Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit Mega Knight
Mega Knight
Wizard
Barbarians Skeleton Army Witch Bandit
Wizard Witch
Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Bandit Mega Knight

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