My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minions Barbarians Hog Rider Wizard Skeleton Army
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Valkyrie Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Valkyrie
Hog Rider Minions Wizard
Hog Rider
Minions Fireball Valkyrie Freeze Barbarians Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Fireball

Defense Synergies 1 9

Minions
Valkyrie Freeze
Barbarians
Skeleton Army
Fireball
Valkyrie Freeze
Valkyrie
Minions Fireball Wizard Freeze
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Barbarians Wizard Freeze
Freeze
Minions Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Barbarians Skeleton Army Minions Valkyrie
Barbarians Skeleton Army Minions Valkyrie Freeze
Barbarians Skeleton Army Minions Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Minions Valkyrie
Minions Fireball Wizard Freeze
Barbarians Fireball Valkyrie
Barbarians Minions Skeleton Army
Skeleton Army Barbarians Valkyrie
Minions Barbarians Valkyrie Skeleton Army Fireball Wizard Freeze
Minions Fireball Wizard
Barbarians Skeleton Army Minions Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Skeleton Army Minions Barbarians Freeze
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball Freeze
Barbarians Wizard Minions Fireball Valkyrie Skeleton Army
Fireball Minions Barbarians Valkyrie Wizard Skeleton Army
Valkyrie Wizard Freeze Minions Barbarians Fireball
Barbarians
Valkyrie Wizard Skeleton Army Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball
Fireball Valkyrie Wizard
Barbarians Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Barbarians Fireball
Barbarians Valkyrie Skeleton Army
Fireball Wizard Minions Freeze
Skeleton Army Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Freeze Minions Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army Minions Fireball Valkyrie Freeze
Minions Valkyrie Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Minions Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Minions
Fireball Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Minions Barbarians Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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