My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Night Witch
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Night Witch
Royal Delivery
Barbarians Valkyrie Wizard Night Witch
Fireball
Barbarians Wizard Elixir Collector Night Witch
Poison
Barbarians Wizard Elixir Collector Night Witch
Lightning
Valkyrie Wizard Elixir Collector Night Witch
Rocket
Barbarians Valkyrie Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Valkyrie Night Witch Barbarians Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado The Log
Valkyrie
Wizard Tornado
Wizard
Tornado Valkyrie
Elixir Collector
Tornado
Fireball Wizard Valkyrie The Log Night Witch
The Log
Fireball Tornado
Night Witch
Tornado

Defense Synergies 3 8

Barbarians
Fireball
Tornado The Log Valkyrie
Valkyrie
Fireball Wizard Tornado The Log Night Witch
Wizard
Tornado Valkyrie The Log
Elixir Collector
Tornado
Fireball Wizard Valkyrie The Log
The Log
Fireball Valkyrie Wizard Tornado Night Witch
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Barbarians Valkyrie The Log Night Witch
Barbarians Tornado Valkyrie Night Witch
Barbarians Night Witch Valkyrie
Barbarians Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie Night Witch
Tornado Fireball Wizard Night Witch
Barbarians Fireball Valkyrie The Log
Barbarians Tornado Night Witch
Tornado Barbarians Valkyrie Night Witch
Barbarians Valkyrie Fireball Wizard Tornado The Log Night Witch
Fireball Wizard Tornado Night Witch
Barbarians Night Witch Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Barbarians Tornado The Log Night Witch
Barbarians
Barbarians Tornado Fireball The Log
Barbarians Wizard Fireball Valkyrie Tornado Night Witch
Fireball Barbarians Valkyrie Wizard Tornado The Log Night Witch
Valkyrie Wizard Tornado The Log Barbarians Fireball
Barbarians Tornado
Valkyrie Wizard Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Valkyrie Wizard The Log
Barbarians Valkyrie The Log
Valkyrie Barbarians Fireball Tornado The Log Night Witch
Barbarians Valkyrie Night Witch
Fireball Wizard Tornado
Barbarians Fireball Valkyrie Night Witch
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado The Log
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado The Log
Barbarians Fireball Valkyrie Wizard Night Witch
Wizard Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Tornado The Log Night Witch
Valkyrie Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Night Witch
Fireball Valkyrie Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Night Witch
Fireball Wizard The Log
Fireball Valkyrie Wizard Tornado The Log
Fireball The Log Night Witch
Fireball Wizard Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Barbarians Fireball Night Witch
Fireball Wizard Tornado
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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