My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Barbarians Musketeer
Zap
Bats
Barbarian Barrel
Barbarians Musketeer Valkyrie
The Log
Barbarians Musketeer
Earthquake
Barbarians Elixir Collector
Arrows
Bats
Royal Delivery
Bats Barbarians Musketeer Valkyrie
Fireball
Barbarians Musketeer Elixir Collector
Poison
Bats Barbarians Musketeer Elixir Collector
Lightning
Musketeer Valkyrie Elixir Collector
Rocket
Barbarians Musketeer Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Musketeer Valkyrie Barbarians Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant
Barbarians
Fireball
Giant The Log
Musketeer
Valkyrie Giant The Log
Valkyrie
Bats Musketeer Giant
Giant
Bats Musketeer Fireball Valkyrie The Log
Elixir Collector
The Log
Fireball Musketeer Giant

Defense Synergies 3 6

Bats
Musketeer Valkyrie The Log
Barbarians
Fireball
The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Bats Fireball
Valkyrie
Musketeer Bats Fireball The Log
Giant
Elixir Collector
The Log
Fireball Musketeer Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Barbarians Bats Musketeer Valkyrie The Log
Barbarians Bats Musketeer Valkyrie
Barbarians Bats Musketeer Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Bats Musketeer Valkyrie
Bats Musketeer Fireball
Barbarians Fireball Musketeer Valkyrie The Log
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Bats Barbarians Valkyrie Fireball Musketeer The Log
Musketeer Bats Fireball
Barbarians Bats Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Bats Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Bats Fireball Musketeer Valkyrie
Fireball Bats Barbarians Musketeer Valkyrie The Log
Valkyrie The Log Bats Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Bats Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Musketeer Valkyrie The Log
Barbarians Bats Musketeer Valkyrie The Log
Valkyrie Bats Barbarians Fireball Musketeer The Log
Barbarians Musketeer Valkyrie
Fireball Bats Musketeer
Bats Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Bats Barbarians Fireball Valkyrie The Log
Barbarians Musketeer
Bats Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Bats Fireball Musketeer Valkyrie The Log
Bats Valkyrie Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Barbarians Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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