My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Elixir Collector Three Musketeers Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Prince
Giant Snowball
Spear Goblins Barbarians Three Musketeers
Zap
Spear Goblins Three Musketeers Prince
Barbarian Barrel
Spear Goblins Barbarians Wizard Three Musketeers
The Log
Spear Goblins Barbarians Three Musketeers Prince
Earthquake
Spear Goblins Barbarians Elixir Collector
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Wizard Three Musketeers Prince
Fireball
Barbarians Wizard Elixir Collector Three Musketeers
Poison
Spear Goblins Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers Prince
Rocket
Barbarians Wizard Elixir Collector Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Collector Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Barbarians Wizard Prince Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Arrows Barbarians Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Prince Golem
Arrows
Golem Prince
Barbarians
Wizard
Prince Golem
Elixir Collector
Three Musketeers
Prince
Spear Goblins Arrows Wizard Golem
Golem
Arrows Spear Goblins Wizard Prince

Defense Synergies 0 6

Spear Goblins
Arrows Barbarians Prince
Arrows
Spear Goblins Barbarians Prince
Barbarians
Spear Goblins Arrows
Wizard
Prince
Elixir Collector
Three Musketeers
Prince
Spear Goblins Arrows Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians Three Musketeers Prince
Barbarians Three Musketeers Prince
Barbarians Three Musketeers Prince
Arrows Barbarians Prince
Arrows Spear Goblins
Three Musketeers Spear Goblins Arrows Wizard
Arrows Barbarians
Barbarians Three Musketeers Prince
Spear Goblins Barbarians Prince
Barbarians Spear Goblins Arrows Wizard
Arrows Three Musketeers Spear Goblins Wizard
Barbarians Prince Wizard Three Musketeers
Wizard Three Musketeers Arrows Barbarians Prince
Barbarians Three Musketeers Prince
Barbarians Three Musketeers Prince
Barbarians Wizard Three Musketeers Arrows Prince
Arrows Spear Goblins Barbarians Wizard Three Musketeers Prince
Arrows Wizard Spear Goblins Barbarians
Barbarians Three Musketeers Prince
Wizard Spear Goblins Arrows Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Prince
Arrows Wizard Prince
Barbarians Spear Goblins Prince
Prince Barbarians
Barbarians Three Musketeers Prince
Arrows Wizard Three Musketeers
Prince Spear Goblins Barbarians
Barbarians Prince
Spear Goblins Barbarians Prince
Barbarians Three Musketeers
Barbarians Prince
Arrows Barbarians Prince
Barbarians Prince Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Spear Goblins Three Musketeers Prince
Arrows Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Three Musketeers Prince
Arrows Wizard Prince
Arrows Wizard
Three Musketeers
Arrows
Arrows Prince
Spear Goblins Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Arrows Wizard Three Musketeers Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Spear Goblins Barbarians Prince
Arrows Wizard Three Musketeers
Arrows
Wizard Three Musketeers Prince
Arrows Wizard
Arrows
Three Musketeers Prince
Prince

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