My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Hog Rider Prince
Giant Snowball
Spear Goblins Bomber Barbarians Minion Horde Hog Rider
Zap
Spear Goblins Bomber Minion Horde Prince
Barbarian Barrel
Spear Goblins Bomber Barbarians Ice Wizard
The Log
Spear Goblins Bomber Barbarians Hog Rider Prince
Earthquake
Spear Goblins Bomber Barbarians Hog Rider
Arrows
Spear Goblins Bomber Minion Horde
Royal Delivery
Spear Goblins Bomber Barbarians Minion Horde Hog Rider Prince Ice Wizard
Fireball
Bomber Barbarians Minion Horde Hog Rider Ice Wizard
Poison
Spear Goblins Bomber Barbarians Minion Horde Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Ice Wizard Hog Rider Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Prince
Bomber
Hog Rider Prince
Arrows
Hog Rider Prince
Barbarians
Hog Rider
Minion Horde
Hog Rider Prince
Hog Rider
Spear Goblins Arrows Bomber Barbarians Minion Horde Prince
Prince
Spear Goblins Bomber Arrows Minion Horde Hog Rider Ice Wizard
Ice Wizard
Prince

Defense Synergies 0 10

Spear Goblins
Arrows Barbarians Prince Ice Wizard
Bomber
Arrows
Spear Goblins Barbarians Prince Ice Wizard
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Hog Rider
Prince
Spear Goblins Arrows Ice Wizard
Ice Wizard
Spear Goblins Arrows Minion Horde Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minion Horde
Barbarians Minion Horde Bomber Prince Ice Wizard
Barbarians Minion Horde Prince Bomber Ice Wizard
Barbarians Minion Horde Prince Bomber Ice Wizard
Bomber Arrows Barbarians Prince
Arrows Spear Goblins Bomber Ice Wizard
Minion Horde Spear Goblins Arrows Ice Wizard
Arrows Barbarians
Barbarians Minion Horde Prince Ice Wizard
Spear Goblins Bomber Barbarians Minion Horde Prince Ice Wizard
Barbarians Minion Horde Ice Wizard Spear Goblins Bomber Arrows
Arrows Minion Horde Spear Goblins Ice Wizard
Barbarians Minion Horde Prince Bomber Ice Wizard
Bomber Arrows Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Bomber Arrows Prince
Arrows Spear Goblins Bomber Barbarians Minion Horde Prince Ice Wizard
Arrows Spear Goblins Bomber Barbarians Ice Wizard
Barbarians Prince
Bomber Spear Goblins Arrows Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Prince
Bomber Arrows Prince
Barbarians Spear Goblins Minion Horde Prince
Prince Barbarians Minion Horde
Barbarians Minion Horde Prince
Arrows Minion Horde Ice Wizard
Prince Spear Goblins Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Prince
Minion Horde Spear Goblins Barbarians Prince
Barbarians Minion Horde
Barbarians Minion Horde Prince
Arrows Barbarians Prince
Barbarians Prince Minion Horde
Bomber Barbarians Minion Horde
Barbarians Spear Goblins Bomber Minion Horde Prince
Arrows Bomber Barbarians Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Ice Wizard
Arrows Minion Horde
Arrows Barbarians Prince
Bomber Arrows Minion Horde
Arrows Spear Goblins Minion Horde Ice Wizard
Bomber Arrows Minion Horde
Arrows Ice Wizard
Arrows
Minion Horde Prince
Arrows Minion Horde Prince
Arrows
Arrows Minion Horde
Arrows Prince
Spear Goblins Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows Prince
Bomber Arrows
Minion Horde Prince
Arrows
Prince
Arrows Barbarians Minion Horde
Arrows Bomber Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows Prince
Arrows
Arrows Minion Horde Ice Wizard
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Spear Goblins Barbarians Prince
Arrows Ice Wizard
Arrows
Minion Horde Prince
Arrows Bomber
Arrows
Minion Horde Prince
Minion Horde
Prince

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