My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant Graveyard
Giant Snowball
Goblins Spear Goblins Barbarians Minion Horde Graveyard
Zap
Goblins Spear Goblins Minion Horde Graveyard
Barbarian Barrel
Goblins Spear Goblins Barbarians Wizard Graveyard
The Log
Goblins Spear Goblins Barbarians Graveyard
Earthquake
Spear Goblins Barbarians Graveyard
Arrows
Goblins Spear Goblins Minion Horde Graveyard
Royal Delivery
Goblins Spear Goblins Barbarians Minion Horde Wizard Graveyard
Fireball
Barbarians Minion Horde Wizard
Poison
Spear Goblins Barbarians Minion Horde Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Tornado Barbarians Minion Horde Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Tornado Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Spear Goblins
Giant Graveyard
Barbarians
Minion Horde
Giant
Giant
Graveyard Goblins Spear Goblins Minion Horde Wizard Tornado
Wizard
Tornado Giant
Tornado
Wizard Giant Graveyard
Graveyard
Giant Spear Goblins Tornado

Defense Synergies 1 5

Goblins
Minion Horde Wizard
Spear Goblins
Barbarians
Barbarians
Spear Goblins Minion Horde
Minion Horde
Goblins Barbarians Tornado
Giant
Wizard
Tornado Goblins
Tornado
Wizard Minion Horde
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Wizard
Barbarians Minion Horde Goblins
Barbarians Minion Horde Tornado Goblins
Barbarians Minion Horde Goblins
Barbarians Tornado
Tornado Goblins Spear Goblins
Minion Horde Tornado Spear Goblins Wizard
Barbarians
Barbarians Minion Horde Goblins Tornado
Tornado Goblins Spear Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Spear Goblins Wizard Tornado
Minion Horde Spear Goblins Wizard Tornado
Barbarians Minion Horde Wizard
Wizard Goblins Barbarians Minion Horde Tornado
Barbarians Minion Horde
Barbarians Minion Horde Tornado
Barbarians Minion Horde Wizard Goblins Tornado
Goblins Spear Goblins Barbarians Minion Horde Wizard Tornado
Wizard Tornado Spear Goblins Barbarians
Barbarians Tornado
Wizard Goblins Spear Goblins Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins
Wizard
Barbarians Goblins Spear Goblins Minion Horde
Barbarians Minion Horde Tornado
Barbarians Minion Horde
Wizard Minion Horde Tornado
Goblins Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Goblins Spear Goblins Barbarians Tornado
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Tornado
Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Goblins Spear Goblins Minion Horde Tornado
Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Tornado
Minion Horde
Barbarians
Wizard Minion Horde
Wizard Spear Goblins Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblins Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Minion Horde
Spear Goblins Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Barbarians Minion Horde
Tornado Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Spear Goblins Barbarians
Wizard Tornado
Minion Horde Wizard
Wizard
Tornado
Minion Horde
Minion Horde Tornado
Tornado
Tornado

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