My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army Lumberjack
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army Executioner Lumberjack
The Log
Barbarians Royal Giant Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Skeleton Army Executioner Lumberjack
Fireball
Minions Barbarians Skeleton Army Executioner Lumberjack
Poison
Minions Barbarians Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Executioner Lumberjack
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Lumberjack Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Mini P.E.K.K.A Executioner Lumberjack
Minions
Royal Giant Zap Mini P.E.K.K.A Lumberjack
Barbarians
Royal Giant
Minions Zap Executioner Lumberjack
Mini P.E.K.K.A
Zap Minions Lumberjack
Skeleton Army
Executioner
Zap Royal Giant
Lumberjack
Zap Minions Royal Giant Mini P.E.K.K.A

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Minions Barbarians Skeleton Army Executioner Lumberjack
Minions
Zap Lumberjack
Barbarians
Zap Skeleton Army
Royal Giant
Mini P.E.K.K.A
Zap Skeleton Army Executioner
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Executioner Lumberjack
Executioner
Zap Mini P.E.K.K.A Skeleton Army Lumberjack
Lumberjack
Zap Minions Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Zap Minions Executioner
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Minions Executioner
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Minions
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Zap Minions Executioner Lumberjack
Minions Zap Executioner
Zap Barbarians
Barbarians Mini P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Barbarians Mini P.E.K.K.A Lumberjack
Minions Barbarians Skeleton Army Executioner Zap Lumberjack
Minions Executioner Zap
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Zap Minions
Skeleton Army Executioner Zap Minions Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Barbarians Skeleton Army Zap Mini P.E.K.K.A Lumberjack
Barbarians Minions Mini P.E.K.K.A Skeleton Army Executioner Lumberjack
Zap Minions Barbarians Skeleton Army Executioner Lumberjack
Zap Executioner Minions Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Minions Barbarians Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Zap
Zap Mini P.E.K.K.A Executioner Lumberjack
Barbarians Skeleton Army Lumberjack Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Executioner Lumberjack
Executioner Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Barbarians Lumberjack
Mini P.E.K.K.A Barbarians Skeleton Army Lumberjack
Zap Minions Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Executioner Lumberjack
Barbarians Skeleton Army Executioner
Barbarians Skeleton Army Zap Minions Mini P.E.K.K.A Executioner Lumberjack
Minions Executioner Zap Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Barbarians
Executioner Zap
Executioner Zap Minions
Executioner
Zap Executioner
Zap
Minions Mini P.E.K.K.A Lumberjack
Zap
Zap Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap
Minions
Zap Barbarians
Zap Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Zap Minions Barbarians Skeleton Army
Zap Executioner
Mini P.E.K.K.A Executioner Lumberjack
Zap Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner

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