My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Minions Barbarians Minion Horde
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Barbarians Bomb Tower Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians Bomb Tower
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Ice Wizard
Fireball
Minions Barbarians Minion Horde Bomb Tower Ice Wizard
Poison
Minions Barbarians Minion Horde Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Bomb Tower Barbarians Minion Horde Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Ice Wizard Bomb Tower

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Minions
Royal Giant
Barbarians
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Ice Wizard Minion Horde Rocket
Bomb Tower
Rocket
Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 0 7

Arrows
Barbarians Bomb Tower Ice Wizard
Minions
Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Royal Giant
Bomb Tower
Arrows Ice Wizard
Rocket
Ice Wizard
Arrows Minions Minion Horde Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde
Barbarians Minion Horde Bomb Tower Minions Ice Wizard
Barbarians Minion Horde Bomb Tower Rocket Minions Ice Wizard
Barbarians Minion Horde Bomb Tower Minions Ice Wizard
Arrows Barbarians Bomb Tower Rocket
Arrows Minions Bomb Tower Ice Wizard
Minions Minion Horde Rocket Arrows Bomb Tower Ice Wizard
Rocket Arrows Barbarians Bomb Tower
Barbarians Minion Horde Minions Bomb Tower Ice Wizard
Barbarians Minion Horde Ice Wizard
Minions Barbarians Minion Horde Ice Wizard Arrows Bomb Tower
Arrows Minions Minion Horde Ice Wizard
Barbarians Minion Horde Bomb Tower Minions Rocket Ice Wizard
Bomb Tower Rocket Arrows Minions Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Rocket
Barbarians Minion Horde Bomb Tower Arrows Minions
Arrows Bomb Tower Minions Barbarians Minion Horde Ice Wizard
Arrows Bomb Tower Minions Barbarians Ice Wizard
Barbarians Bomb Tower
Arrows Minions Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Rocket
Barbarians Minions Minion Horde Bomb Tower Rocket
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Arrows Rocket Minions Minion Horde Bomb Tower Ice Wizard
Rocket Minions Barbarians Minion Horde Bomb Tower Ice Wizard
Barbarians Minion Horde Bomb Tower
Minion Horde Rocket Minions Barbarians Bomb Tower
Barbarians Minion Horde
Minions Barbarians Minion Horde Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minions Minion Horde Bomb Tower Rocket
Arrows Minions Barbarians Minion Horde Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Ice Wizard
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Minion Horde
Arrows Minions Minion Horde Rocket Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows
Rocket Minions Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minions Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minions Minion Horde Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Minion Horde Ice Wizard
Rocket Minions Minion Horde
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Minions Barbarians Rocket
Rocket Arrows Ice Wizard
Arrows
Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Minions Minion Horde Rocket
Rocket
Rocket

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