My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards
Giant Snowball
Barbarians Minion Horde Mega Minion Guards
Zap
Minion Horde Inferno Tower Guards
Barbarian Barrel
Barbarians Inferno Tower Guards Electro Wizard
The Log
Barbarians Guards
Earthquake
Barbarians Inferno Tower Guards
Arrows
Minion Horde Guards
Royal Delivery
Barbarians Minion Horde Mega Minion Guards Electro Wizard
Fireball
Barbarians Minion Horde Mega Minion Inferno Tower Electro Wizard
Poison
Barbarians Minion Horde Mega Minion Inferno Tower Guards Electro Wizard
Lightning
Mega Minion Inferno Tower Electro Wizard
Rocket
Barbarians Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Tower Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Electro Wizard Barbarians Minion Horde Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Electro Wizard

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion
Barbarians
Minion Horde
Mega Minion
Arrows
Inferno Tower
Rocket
Guards
Electro Wizard

Defense Synergies 2 9

Arrows
Barbarians Mega Minion Inferno Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower
Mega Minion
Arrows Inferno Tower Guards Electro Wizard
Inferno Tower
Guards Electro Wizard Arrows Minion Horde Mega Minion
Rocket
Guards
Inferno Tower Mega Minion Electro Wizard
Electro Wizard
Inferno Tower Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Mega Minion Inferno Tower Electro Wizard
Barbarians Minion Horde Inferno Tower Mega Minion Electro Wizard
Barbarians Minion Horde Inferno Tower Rocket Mega Minion Electro Wizard
Barbarians Minion Horde Inferno Tower Mega Minion Guards Electro Wizard
Arrows Barbarians Rocket
Arrows Mega Minion Guards Electro Wizard
Minion Horde Mega Minion Inferno Tower Rocket Electro Wizard Arrows
Rocket Arrows Barbarians Inferno Tower Electro Wizard
Barbarians Minion Horde Inferno Tower
Guards Barbarians Minion Horde Inferno Tower Electro Wizard
Barbarians Minion Horde Guards Electro Wizard Arrows Mega Minion
Arrows Minion Horde Mega Minion Inferno Tower Electro Wizard
Barbarians Minion Horde Inferno Tower Rocket Guards Electro Wizard
Rocket Arrows Barbarians Minion Horde Mega Minion Guards Electro Wizard
Barbarians Inferno Tower Minion Horde Electro Wizard
Barbarians Minion Horde Inferno Tower Rocket Electro Wizard
Barbarians Minion Horde Arrows Inferno Tower Electro Wizard
Arrows Barbarians Minion Horde Mega Minion Guards Electro Wizard
Arrows Barbarians Mega Minion Guards Electro Wizard
Barbarians Inferno Tower Electro Wizard
Arrows Barbarians Minion Horde Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Inferno Tower Electro Wizard
Electro Wizard Arrows Mega Minion Rocket
Barbarians Guards Minion Horde Inferno Tower Rocket Electro Wizard
Rocket Guards Barbarians Minion Horde Inferno Tower Electro Wizard
Barbarians Inferno Tower Minion Horde Guards
Arrows Rocket Minion Horde Electro Wizard
Rocket Guards Barbarians Minion Horde Mega Minion Inferno Tower Electro Wizard
Inferno Tower Barbarians Minion Horde
Minion Horde Rocket Electro Wizard Barbarians Mega Minion Inferno Tower
Inferno Tower Barbarians Minion Horde Mega Minion Guards
Barbarians Minion Horde Mega Minion Inferno Tower Guards
Rocket Arrows Barbarians Guards Electro Wizard
Barbarians Rocket Minion Horde Inferno Tower Guards
Barbarians Minion Horde
Barbarians Inferno Tower Guards Electro Wizard Minion Horde Mega Minion Rocket
Arrows Barbarians Minion Horde Mega Minion Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Guards
Arrows Electro Wizard
Rocket Arrows Minion Horde
Arrows Barbarians Rocket Guards
Rocket Arrows Minion Horde
Arrows Minion Horde Mega Minion Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Minion Horde Guards Electro Wizard
Rocket Arrows Minion Horde Electro Wizard
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Mega Minion Electro Wizard
Rocket Arrows
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows
Minion Horde Mega Minion
Arrows Electro Wizard
Arrows
Rocket Arrows
Arrows Minion Horde Electro Wizard
Rocket Electro Wizard Minion Horde Mega Minion Guards
Minion Horde Mega Minion
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde Electro Wizard
Minion Horde
Rocket Arrows
Minion Horde Electro Wizard Barbarians Rocket Guards
Rocket Arrows Mega Minion Electro Wizard
Arrows
Minion Horde Mega Minion Rocket Electro Wizard
Arrows
Rocket Arrows
Minion Horde Mega Minion
Minion Horde Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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