My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Furnace Skeleton Army
Zap
Royal Giant Furnace Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Furnace Inferno Tower Skeleton Army
The Log
Barbarians Royal Giant Furnace Skeleton Army
Earthquake
Barbarians Furnace Inferno Tower Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Barbarians Skeleton Army
Fireball
Barbarians Furnace Inferno Tower Skeleton Army
Poison
Barbarians Furnace Inferno Tower Skeleton Army
Lightning
Furnace Inferno Tower
Rocket
Barbarians Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Furnace Barbarians Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Furnace

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Barbarians
Royal Giant
Arrows Furnace Rocket The Log
Furnace
Royal Giant
Inferno Tower
Rocket
Royal Giant
Skeleton Army
The Log
Royal Giant

Defense Synergies 2 8

Arrows
Barbarians Furnace Inferno Tower
Barbarians
Arrows Furnace Skeleton Army
Royal Giant
Furnace
Arrows Barbarians Skeleton Army
Inferno Tower
Skeleton Army The Log Arrows
Rocket
The Log
Skeleton Army
Inferno Tower Barbarians Furnace The Log
The Log
Inferno Tower Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army Furnace The Log
Barbarians Furnace Inferno Tower Rocket Skeleton Army
Barbarians Inferno Tower Skeleton Army Furnace
Arrows Barbarians Rocket Skeleton Army The Log
Arrows Skeleton Army The Log Furnace
Furnace Inferno Tower Rocket Arrows
Rocket Arrows Barbarians Inferno Tower The Log
Barbarians Inferno Tower Furnace Skeleton Army
Skeleton Army Barbarians Inferno Tower
Barbarians Skeleton Army Arrows Furnace The Log
Arrows Inferno Tower Furnace
Barbarians Furnace Inferno Tower Skeleton Army Rocket The Log
Rocket Skeleton Army Arrows Barbarians Furnace The Log
Barbarians Inferno Tower Skeleton Army Furnace
Barbarians Inferno Tower Rocket Skeleton Army Furnace The Log
Barbarians Arrows Furnace Inferno Tower Skeleton Army
Arrows Barbarians Furnace Skeleton Army The Log
Arrows Furnace The Log Barbarians
Barbarians Inferno Tower
Skeleton Army Arrows Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Furnace Inferno Tower
Arrows Rocket The Log
Barbarians Skeleton Army Furnace Inferno Tower Rocket The Log
Rocket Skeleton Army Barbarians Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army
Arrows Furnace Rocket
Rocket Skeleton Army Barbarians Furnace Inferno Tower
Inferno Tower Barbarians Skeleton Army
Rocket Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower
Rocket Skeleton Army Arrows Barbarians The Log
Barbarians Rocket Skeleton Army Inferno Tower
Barbarians Furnace Skeleton Army
Barbarians Inferno Tower Skeleton Army Furnace Rocket The Log
Arrows Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Rocket
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Arrows Furnace
Rocket
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Barbarians Rocket Skeleton Army
Rocket Arrows
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows
Rocket The Log
Rocket
Rocket The Log

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