My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Barbarians Battle Ram Wizard Skeleton Army
The Log
Barbarians Battle Ram Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Battle Ram Wizard Skeleton Army
Fireball
Barbarians Battle Ram Wizard Skeleton Army
Poison
Barbarians Wizard Skeleton Army
Lightning
Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Tornado Battle Ram Poison Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Army Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Poison Mirror Tornado
Wizard
Tornado Rage
Mirror
Battle Ram Skeleton Army Tornado Poison
Rage
Wizard
Skeleton Army
Mirror
Tornado
Wizard Battle Ram Mirror Poison
Poison
Battle Ram Mirror Tornado

Defense Synergies 3 4

Barbarians
Skeleton Army
Battle Ram
Wizard
Tornado Skeleton Army
Mirror
Skeleton Army Tornado Poison
Rage
Skeleton Army
Mirror Barbarians Wizard
Tornado
Wizard Mirror Poison
Poison
Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado Poison
Skeleton Army Tornado
Tornado Wizard Poison
Barbarians Poison
Barbarians Skeleton Army Tornado
Skeleton Army Tornado Barbarians
Barbarians Skeleton Army Poison Wizard Tornado
Wizard Tornado Poison
Barbarians Skeleton Army Wizard
Wizard Skeleton Army Barbarians Tornado Poison
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado
Barbarians Wizard Skeleton Army Tornado Poison
Barbarians Wizard Skeleton Army Tornado
Wizard Tornado Poison Barbarians
Barbarians Tornado
Wizard Skeleton Army Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Poison Wizard
Barbarians Skeleton Army
Skeleton Army Barbarians Tornado
Barbarians Skeleton Army
Wizard Poison Tornado
Skeleton Army Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Tornado Poison
Barbarians Skeleton Army
Barbarians
Skeleton Army Barbarians Tornado Poison
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Tornado Poison
Poison Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison
Barbarians Poison
Wizard Poison
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Tornado Poison
Wizard Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Barbarians Poison
Tornado Poison Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado
Wizard Poison
Poison Wizard
Poison
Wizard Poison
Barbarians Skeleton Army
Poison Wizard Tornado
Poison Wizard
Wizard Poison
Tornado Poison
Tornado Poison
Tornado Poison
Poison Tornado

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