My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Musketeer Battle Ram Furnace
Zap
Battle Ram Furnace
Barbarian Barrel
Barbarians Musketeer Battle Ram Furnace
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Barbarians Musketeer Battle Ram Furnace
Poison
Barbarians Musketeer Furnace
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Furnace
Rocket
Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Mini P.E.K.K.A Musketeer Battle Ram Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Battle Ram
Barbarians
Fireball
Arrows Battle Ram The Log
Mini P.E.K.K.A
Arrows Musketeer Furnace The Log
Musketeer
Mini P.E.K.K.A Battle Ram The Log
Battle Ram
The Log Arrows Fireball Musketeer Furnace
Furnace
Mini P.E.K.K.A Battle Ram
The Log
Battle Ram Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 3 10

Arrows
Barbarians Fireball Mini P.E.K.K.A Furnace
Barbarians
Arrows Furnace
Fireball
The Log Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Arrows Fireball Musketeer Furnace
Musketeer
The Log Fireball Mini P.E.K.K.A Furnace
Battle Ram
Furnace
Arrows Barbarians Mini P.E.K.K.A Musketeer
The Log
Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer Furnace The Log
Barbarians Mini P.E.K.K.A Furnace Musketeer
Barbarians Mini P.E.K.K.A Musketeer Furnace
Arrows Barbarians Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Musketeer Furnace
Musketeer Furnace Arrows Fireball
Arrows Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer Furnace
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Arrows Fireball Musketeer Furnace The Log
Arrows Musketeer Fireball Furnace
Barbarians Mini P.E.K.K.A Furnace Fireball Musketeer The Log
Fireball Arrows Barbarians Mini P.E.K.K.A Furnace The Log
Barbarians Mini P.E.K.K.A Furnace
Barbarians Fireball Mini P.E.K.K.A Furnace The Log
Barbarians Arrows Fireball Mini P.E.K.K.A Musketeer Furnace
Arrows Fireball Barbarians Musketeer Furnace The Log
Arrows Furnace The Log Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Furnace
Fireball Arrows Mini P.E.K.K.A Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer Furnace The Log
Mini P.E.K.K.A Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Arrows Fireball Furnace Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer Furnace
Mini P.E.K.K.A Barbarians
Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball Musketeer Furnace
Barbarians Fireball Mini P.E.K.K.A Musketeer Furnace The Log
Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Barbarians Fireball Musketeer The Log
Fireball Arrows Furnace The Log
Arrows Fireball Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer The Log
Fireball Arrows Musketeer
Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log
Arrows The Log Fireball Furnace
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Furnace
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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