My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Barbarians Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Barbarians Battle Ram Executioner
The Log
Barbarians Battle Ram Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Battle Ram Hog Rider Bowler Executioner
Fireball
Barbarians Battle Ram Hog Rider Bowler Executioner
Poison
Barbarians Executioner
Lightning
Battle Ram Bowler Executioner
Rocket
Barbarians Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Battle Ram Hog Rider Barbarians Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Tornado Battle Ram The Log
Battle Ram
The Log Fireball Tornado
Hog Rider
Fireball The Log Barbarians Tornado Bowler Executioner
Tornado
Fireball Executioner Battle Ram Hog Rider Bowler The Log
Bowler
Hog Rider Tornado Executioner The Log
Executioner
Tornado Hog Rider Bowler The Log
The Log
Battle Ram Hog Rider Fireball Tornado Bowler Executioner

Defense Synergies 5 2

Barbarians
Fireball
Tornado The Log
Battle Ram
Hog Rider
Tornado
Fireball Bowler Executioner The Log
Bowler
Tornado The Log
Executioner
Tornado The Log
The Log
Fireball Bowler Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Executioner The Log
Barbarians Executioner The Log
Barbarians Tornado Bowler Executioner
Barbarians Bowler
Barbarians Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Executioner
Tornado Fireball Executioner
Bowler Barbarians Fireball The Log
Barbarians Tornado
Tornado Barbarians Bowler
Barbarians Executioner Fireball Tornado Bowler The Log
Executioner Fireball Tornado
Barbarians Bowler Fireball The Log
Fireball Bowler Executioner Barbarians Tornado The Log
Barbarians
Barbarians Tornado Fireball Bowler The Log
Barbarians Fireball Tornado Bowler Executioner
Fireball Barbarians Tornado Bowler Executioner The Log
Tornado Executioner The Log Barbarians Fireball Bowler
Barbarians Tornado
Bowler Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler
Fireball Bowler Executioner The Log
Barbarians Bowler The Log
Bowler Barbarians Fireball Tornado The Log
Barbarians Bowler Executioner
Fireball Executioner Tornado
Barbarians Fireball Bowler
Barbarians
Barbarians Fireball Tornado The Log
Barbarians
Barbarians Bowler
Barbarians Fireball Tornado Bowler The Log
Barbarians Bowler Fireball Executioner
Barbarians Fireball Bowler Executioner
Barbarians Fireball Tornado Bowler Executioner The Log
Bowler Executioner Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Bowler Executioner The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Executioner Bowler The Log
Fireball Executioner Tornado
Tornado Bowler Executioner The Log
Fireball The Log Tornado Bowler Executioner
Fireball The Log Tornado
Fireball Tornado Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Executioner
Fireball Bowler Executioner The Log
Fireball
Fireball The Log
Fireball Bowler Executioner The Log
Fireball Bowler Executioner The Log
Fireball Tornado
Fireball Bowler Executioner The Log
Fireball Tornado Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Barbarians Fireball The Log
Tornado The Log Fireball Bowler Executioner
Fireball The Log Tornado Bowler Executioner
Fireball Tornado Bowler The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Barbarians Fireball
Fireball Tornado Executioner
The Log Fireball
Fireball Bowler Executioner
The Log Fireball Bowler Executioner
Fireball Tornado
Executioner
Fireball Tornado Bowler The Log
Fireball Tornado Executioner
Fireball Tornado Bowler Executioner The Log

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