My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Lava Hound
Giant Snowball
Goblin Gang Barbarians Minion Horde Witch Lava Hound
Zap
Goblin Gang Minion Horde Witch Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Minion Horde Witch Lava Hound
Royal Delivery
Goblin Gang Barbarians Minion Horde Witch Lava Hound
Fireball
Goblin Gang Barbarians Minion Horde Witch Lava Hound
Poison
Goblin Gang Barbarians Minion Horde Witch Lava Hound
Lightning
Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Barbarians Minion Horde Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Goblin Gang Barbarians

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound
Goblin Gang
Lava Hound
Barbarians
Minion Horde
Rage Lava Hound
Rocket
Lava Hound
Rage
Minion Horde Witch
Witch
Rage Lava Hound
Lava Hound
Arrows Minion Horde Goblin Gang Rocket Witch

Defense Synergies 0 3

Arrows
Barbarians
Goblin Gang
Barbarians
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians
Rocket
Rage
Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Barbarians Minion Horde Goblin Gang Witch
Goblin Gang Barbarians Minion Horde Rocket Witch
Barbarians Minion Horde Witch Goblin Gang
Arrows Barbarians Rocket
Arrows Goblin Gang
Minion Horde Rocket Arrows Goblin Gang Witch
Rocket Arrows Barbarians
Barbarians Minion Horde Witch Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Witch Arrows
Arrows Minion Horde Goblin Gang Witch
Barbarians Minion Horde Goblin Gang Rocket Witch
Rocket Arrows Goblin Gang Barbarians Minion Horde Witch
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Rocket Goblin Gang
Barbarians Minion Horde Arrows Goblin Gang Witch
Arrows Goblin Gang Barbarians Minion Horde Witch
Arrows Witch Barbarians
Barbarians
Goblin Gang Arrows Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Arrows Goblin Gang Rocket
Goblin Gang Barbarians Minion Horde Rocket Witch
Goblin Gang Rocket Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Witch
Arrows Rocket Goblin Gang Minion Horde Witch
Goblin Gang Rocket Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Rocket Barbarians Witch
Witch Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Witch
Rocket Arrows Barbarians
Barbarians Rocket Goblin Gang Minion Horde Witch
Barbarians Minion Horde Witch
Goblin Gang Barbarians Witch Minion Horde Rocket
Arrows Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket Witch
Arrows Minion Horde Witch
Arrows
Arrows
Rocket Goblin Gang Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde Witch
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows
Rocket Arrows Witch
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Goblin Gang Barbarians Rocket Witch
Rocket Arrows Witch
Arrows
Goblin Gang Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Goblin Gang Minion Horde Rocket Witch
Rocket Witch
Rocket Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: