My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Goblin Hut Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Barbarians Goblin Hut Princess
Zap
Spear Goblins Royal Giant Goblin Hut Princess
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Princess Ice Wizard
The Log
Spear Goblins Barbarians Royal Giant Goblin Hut Princess
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Goblin Hut Princess
Royal Delivery
Spear Goblins Barbarians Goblin Hut Princess Ice Wizard
Fireball
Barbarians Goblin Hut Princess Ice Wizard
Poison
Spear Goblins Barbarians Goblin Hut Princess Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Princess Ice Wizard Fireball Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Princess Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Goblin Hut Princess
Zap
Fireball Spear Goblins Royal Giant Goblin Hut Princess Ice Wizard
Barbarians
Royal Giant
Fireball Ice Wizard Spear Goblins Zap Goblin Hut Princess
Fireball
Zap Royal Giant Princess
Goblin Hut
Spear Goblins Zap Royal Giant Ice Wizard
Princess
Spear Goblins Zap Royal Giant Fireball
Ice Wizard
Royal Giant Zap Goblin Hut

Defense Synergies 1 13

Spear Goblins
Zap Barbarians Goblin Hut Ice Wizard
Zap
Fireball Spear Goblins Barbarians Goblin Hut Princess Ice Wizard
Barbarians
Spear Goblins Zap
Royal Giant
Fireball
Zap Goblin Hut Princess Ice Wizard
Goblin Hut
Spear Goblins Zap Fireball Ice Wizard
Princess
Zap Fireball Ice Wizard
Ice Wizard
Spear Goblins Zap Fireball Goblin Hut Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Goblin Hut
Barbarians Zap Goblin Hut Ice Wizard
Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut Ice Wizard
Barbarians Fireball Princess
Fireball Spear Goblins Zap Ice Wizard
Spear Goblins Zap Fireball Goblin Hut Princess Ice Wizard
Zap Barbarians Fireball
Barbarians Goblin Hut Princess Ice Wizard
Spear Goblins Barbarians Ice Wizard
Barbarians Ice Wizard Spear Goblins Zap Fireball Goblin Hut Princess
Spear Goblins Zap Fireball Goblin Hut Princess Ice Wizard
Barbarians Goblin Hut Zap Fireball Ice Wizard
Fireball Zap Barbarians Goblin Hut Princess
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Fireball Goblin Hut
Fireball Spear Goblins Zap Barbarians Goblin Hut Ice Wizard
Zap Spear Goblins Barbarians Fireball Goblin Hut Princess Ice Wizard
Barbarians Goblin Hut
Spear Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Fireball Goblin Hut
Fireball Zap
Barbarians Spear Goblins Zap Goblin Hut
Zap Barbarians Fireball
Barbarians Goblin Hut
Fireball Zap Goblin Hut Princess Ice Wizard
Spear Goblins Barbarians Fireball Goblin Hut Ice Wizard
Barbarians
Zap Spear Goblins Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Goblin Hut Spear Goblins Zap Fireball
Zap Barbarians Fireball Goblin Hut Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Ice Wizard
Fireball Goblin Hut
Barbarians Fireball
Fireball Zap
Fireball Spear Goblins Zap Princess Ice Wizard
Princess
Fireball Zap Princess Ice Wizard
Fireball Zap
Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Goblin Hut Princess
Fireball Princess
Princess Zap Fireball Goblin Hut
Spear Goblins Zap Fireball Goblin Hut Princess
Fireball Goblin Hut Princess
Fireball
Zap Fireball Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fireball Princess Ice Wizard
Fireball Zap Princess Ice Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Ice Wizard
Zap Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Spear Goblins Barbarians Fireball Goblin Hut Princess
Fireball Zap Princess Ice Wizard
Fireball
Fireball Princess
Zap Fireball Princess
Zap Fireball
Zap Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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