My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Barbarians Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Baby Dragon Electro Wizard
Fireball
Barbarians Mega Minion Baby Dragon Electro Wizard
Poison
Barbarians Mega Minion Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Baby Dragon Electro Wizard Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Royal Giant Baby Dragon The Log
Barbarians
Royal Giant
Lightning Zap Mega Minion Baby Dragon The Log Electro Wizard
Mega Minion
Zap Royal Giant Baby Dragon
Baby Dragon
Zap Royal Giant Mega Minion Lightning Electro Wizard
Lightning
Royal Giant Baby Dragon
The Log
Zap Royal Giant
Electro Wizard
Zap Royal Giant Baby Dragon

Defense Synergies 2 9

Zap
Mega Minion Electro Wizard Barbarians Baby Dragon The Log
Barbarians
Zap
Royal Giant
Mega Minion
Zap Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Mega Minion The Log
Lightning
The Log
The Log
Zap Mega Minion Baby Dragon Lightning Electro Wizard
Electro Wizard
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Baby Dragon The Log Electro Wizard
Barbarians Zap Mega Minion The Log Electro Wizard
Barbarians Mega Minion Lightning Electro Wizard
Barbarians Mega Minion Electro Wizard
Lightning Barbarians The Log
The Log Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Barbarians Baby Dragon The Log Electro Wizard
Barbarians
Barbarians Electro Wizard
Barbarians Electro Wizard Zap Mega Minion Baby Dragon The Log
Mega Minion Zap Baby Dragon Electro Wizard
Barbarians Zap Lightning The Log Electro Wizard
Zap Barbarians Mega Minion Baby Dragon The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Lightning The Log Electro Wizard
Barbarians Electro Wizard
Zap Barbarians Mega Minion Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Barbarians Mega Minion Electro Wizard
Barbarians Electro Wizard
Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Zap Mega Minion Baby Dragon Lightning The Log
Barbarians Zap Lightning The Log Electro Wizard
Lightning Zap Barbarians The Log Electro Wizard
Barbarians
Zap Baby Dragon Electro Wizard
Barbarians Mega Minion Lightning Electro Wizard
Barbarians
Zap Lightning Electro Wizard Barbarians Mega Minion Baby Dragon The Log
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Zap Barbarians The Log Electro Wizard
Barbarians Lightning
Barbarians Baby Dragon
Barbarians Electro Wizard Zap Mega Minion Baby Dragon Lightning The Log
Zap Barbarians Mega Minion Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Barbarians The Log
Zap Baby Dragon The Log
Zap Mega Minion Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon Lightning
The Log Zap Lightning
Lightning Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning
Lightning Zap Mega Minion Baby Dragon The Log Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Zap Barbarians Baby Dragon The Log
Zap The Log Baby Dragon
Mega Minion
The Log Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap The Log
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard Barbarians
Lightning Zap Mega Minion Baby Dragon Electro Wizard
The Log
Lightning Mega Minion Baby Dragon Electro Wizard
The Log Zap Baby Dragon Lightning
Lightning Zap
Mega Minion
Zap Baby Dragon Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon The Log Electro Wizard

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