My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Barbarians
Zap
Sparky
Barbarian Barrel
Barbarians Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Sparky
Fireball
Barbarians Wizard Elixir Collector Sparky
Poison
Barbarians Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Sparky
Rocket
Barbarians Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Barbarians Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Fireball Barbarians

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Sparky
Barbarians
Fireball
Zap Tornado Giant Sparky
Giant
Zap Sparky Fireball Wizard Tornado
Wizard
Tornado Giant Sparky
Elixir Collector
Tornado
Zap Fireball Wizard Sparky Giant
Sparky
Zap Giant Tornado Fireball Wizard

Defense Synergies 4 4

Zap
Fireball Barbarians Tornado Sparky
Barbarians
Zap
Fireball
Zap Tornado
Giant
Wizard
Tornado
Elixir Collector
Tornado
Fireball Wizard Sparky Zap Sparky
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Barbarians Sparky Zap
Barbarians Tornado Sparky
Barbarians Sparky
Barbarians Fireball Tornado Sparky
Fireball Tornado Zap
Tornado Zap Fireball Wizard
Zap Barbarians Fireball Sparky
Barbarians Sparky Tornado
Tornado Barbarians Sparky
Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Barbarians Sparky Zap Fireball Wizard
Fireball Wizard Sparky Zap Barbarians Tornado
Barbarians Sparky
Barbarians Tornado Zap Fireball Sparky
Barbarians Wizard Sparky Fireball Tornado
Fireball Zap Barbarians Wizard Tornado
Zap Wizard Tornado Barbarians Fireball
Barbarians Sparky Tornado
Wizard Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Sparky
Fireball Zap Wizard
Barbarians Zap Sparky
Zap Barbarians Fireball Tornado Sparky
Barbarians Sparky
Fireball Wizard Zap Tornado
Sparky Barbarians Fireball
Barbarians Sparky
Zap Barbarians Fireball Tornado Sparky
Barbarians Sparky
Barbarians Sparky
Zap Barbarians Fireball Tornado
Barbarians Fireball Wizard Sparky
Wizard Barbarians Fireball Sparky
Barbarians Sparky Zap Fireball Tornado
Zap Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Tornado
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Tornado
Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Sparky
Zap Fireball Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard Tornado
Fireball Sparky
Fireball Wizard Tornado
Tornado Sparky
Zap Barbarians Fireball
Zap Tornado Fireball Wizard Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Tornado Sparky
Zap Fireball Wizard Tornado Sparky
Zap Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Barbarians Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard Sparky
Zap Fireball Wizard
Zap Fireball Tornado Sparky
Sparky
Zap Fireball Tornado Sparky
Zap Fireball Tornado
Zap Fireball Tornado Sparky

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