My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Goblins Minions Barbarians Princess
Zap
Goblins Minions Princess
Barbarian Barrel
Goblins Barbarians Wizard Princess Ice Wizard
The Log
Goblins Barbarians Princess
Earthquake
Barbarians
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Barbarians Wizard Princess Ice Wizard
Fireball
Minions Barbarians Wizard Princess Ice Wizard
Poison
Minions Barbarians Wizard Princess Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Princess Ice Wizard Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Princess

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant
Minions
Giant
Barbarians
Giant
Arrows Minions Goblins Wizard Princess Ice Wizard
Wizard
Giant
Princess
Giant
Ice Wizard
Giant

Defense Synergies 0 8

Goblins
Wizard Princess Ice Wizard
Arrows
Barbarians Ice Wizard
Minions
Ice Wizard
Barbarians
Arrows
Giant
Wizard
Goblins Ice Wizard
Princess
Goblins Ice Wizard
Ice Wizard
Goblins Arrows Minions Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Goblins Minions Ice Wizard
Barbarians Goblins Minions Ice Wizard
Barbarians Goblins Minions Ice Wizard
Arrows Barbarians Princess
Arrows Goblins Minions Ice Wizard
Minions Arrows Wizard Princess Ice Wizard
Arrows Barbarians
Barbarians Goblins Minions Princess Ice Wizard
Goblins Barbarians Ice Wizard
Goblins Minions Barbarians Ice Wizard Arrows Wizard Princess
Arrows Minions Wizard Princess Ice Wizard
Barbarians Minions Wizard Ice Wizard
Wizard Goblins Arrows Minions Barbarians Princess
Barbarians
Barbarians
Barbarians Wizard Goblins Arrows Minions
Arrows Goblins Minions Barbarians Wizard Ice Wizard
Arrows Wizard Minions Barbarians Princess Ice Wizard
Barbarians
Wizard Goblins Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Wizard
Barbarians Goblins Minions
Barbarians
Barbarians
Arrows Wizard Minions Princess Ice Wizard
Goblins Minions Barbarians Ice Wizard
Barbarians
Goblins Minions Barbarians
Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Wizard
Wizard Barbarians Princess
Barbarians Goblins Minions
Arrows Minions Barbarians Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Ice Wizard
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Minions Princess Ice Wizard
Arrows Wizard Princess
Arrows Wizard Princess Ice Wizard
Arrows Wizard
Goblins Minions
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Minions Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Minions
Arrows Wizard Princess
Arrows Wizard Princess
Minions
Arrows Wizard Princess
Arrows Barbarians
Arrows Wizard Princess Ice Wizard
Arrows Wizard Princess Ice Wizard
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Ice Wizard
Minions Wizard
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Minions Barbarians Princess
Arrows Wizard Princess Ice Wizard
Arrows
Wizard Princess
Arrows Wizard Princess
Arrows
Minions Princess
Princess
Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: