My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians Witch
Zap
Minions Inferno Tower Witch Prince
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Witch
The Log
Barbarians Witch Prince
Earthquake
Barbarians Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Valkyrie Witch Prince
Fireball
Minions Barbarians Inferno Tower Witch
Poison
Minions Barbarians Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch Prince
Rocket
Barbarians Valkyrie Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Valkyrie Barbarians Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Minions Valkyrie Witch
Arrows
Zap Prince
Minions
Zap Valkyrie Prince
Barbarians
Valkyrie
Prince Zap Minions Witch
Inferno Tower
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Arrows Minions Witch

Defense Synergies 1 18

Zap
Arrows Minions Barbarians Valkyrie Inferno Tower Witch Prince
Arrows
Zap Barbarians Valkyrie Inferno Tower Prince
Minions
Valkyrie Zap Inferno Tower Prince
Barbarians
Zap Arrows
Valkyrie
Minions Zap Arrows Inferno Tower Witch Prince
Inferno Tower
Zap Arrows Minions Valkyrie Prince
Witch
Zap Valkyrie Prince
Prince
Zap Arrows Minions Valkyrie Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower
Barbarians Inferno Tower Zap Minions Valkyrie Witch Prince
Barbarians Inferno Tower Witch Prince Minions Valkyrie
Barbarians Inferno Tower Witch Prince Minions Valkyrie
Arrows Barbarians Valkyrie Prince
Arrows Zap Minions Valkyrie
Minions Inferno Tower Zap Arrows Witch
Zap Arrows Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Witch Minions Prince
Barbarians Valkyrie Inferno Tower Prince
Minions Barbarians Valkyrie Witch Zap Arrows
Arrows Minions Inferno Tower Zap Witch
Barbarians Inferno Tower Prince Zap Minions Valkyrie Witch
Valkyrie Zap Arrows Minions Barbarians Witch Prince
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Zap Prince
Barbarians Arrows Minions Valkyrie Inferno Tower Witch Prince
Arrows Zap Minions Barbarians Valkyrie Witch Prince
Zap Arrows Valkyrie Witch Minions Barbarians
Barbarians Inferno Tower Prince
Valkyrie Arrows Minions Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Inferno Tower Witch Prince
Zap Arrows Valkyrie Prince
Barbarians Zap Minions Valkyrie Inferno Tower Witch Prince
Valkyrie Prince Zap Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Witch Prince
Arrows Zap Minions Witch
Prince Minions Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Barbarians Valkyrie Prince
Zap Minions Barbarians Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch Barbarians
Minions Barbarians Valkyrie Inferno Tower Witch Prince
Zap Arrows Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Inferno Tower Witch
Barbarians Valkyrie Witch
Barbarians Inferno Tower Witch Zap Minions Valkyrie Prince
Arrows Minions Valkyrie Zap Barbarians Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Barbarians Valkyrie Prince
Zap Arrows Valkyrie
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Prince
Zap Arrows Valkyrie Prince
Zap Arrows
Arrows Minions
Zap Arrows Prince
Zap Arrows Witch
Arrows
Arrows
Minions
Zap Arrows Prince
Zap Arrows Valkyrie Witch
Minions Prince
Arrows
Prince
Zap Arrows Barbarians
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch Prince
Zap Arrows
Zap Arrows Witch
Zap Minions Witch
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Minions Barbarians Witch Prince
Zap Arrows Witch
Arrows
Valkyrie Prince
Arrows Zap
Zap Arrows
Prince
Zap Minions Witch
Zap Witch
Zap Witch Prince

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