My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Executioner Ice Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Executioner Ice Wizard
Fireball
Minions Goblin Gang Barbarians Executioner Ice Wizard
Poison
Minions Goblin Gang Barbarians Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Ice Wizard Poison Barbarians Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Ice Wizard Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Minions Poison Ice Wizard Goblin Gang Rocket Executioner
Rocket
Royal Giant
Poison
Royal Giant
Executioner
Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 0 4

Minions
Ice Wizard
Goblin Gang
Barbarians Ice Wizard
Barbarians
Goblin Gang
Royal Giant
Rocket
Poison
Ice Wizard
Executioner
Ice Wizard
Minions Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Executioner
Barbarians Minions Goblin Gang Executioner Ice Wizard
Goblin Gang Barbarians Rocket Minions Executioner Ice Wizard
Barbarians Minions Goblin Gang Ice Wizard
Barbarians Rocket Poison
Goblin Gang Minions Executioner Ice Wizard
Minions Rocket Goblin Gang Poison Executioner Ice Wizard
Rocket Barbarians Poison
Barbarians Minions Goblin Gang Ice Wizard
Goblin Gang Barbarians Ice Wizard
Minions Goblin Gang Barbarians Poison Executioner Ice Wizard
Minions Executioner Goblin Gang Poison Ice Wizard
Barbarians Minions Goblin Gang Rocket Ice Wizard
Rocket Executioner Minions Goblin Gang Barbarians Poison
Barbarians Goblin Gang
Barbarians Rocket Goblin Gang
Barbarians Minions Goblin Gang Poison Executioner
Minions Goblin Gang Barbarians Executioner Ice Wizard
Poison Executioner Minions Barbarians Ice Wizard
Barbarians
Goblin Gang Minions Barbarians Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Poison Goblin Gang Rocket Executioner
Goblin Gang Barbarians Minions Rocket
Goblin Gang Rocket Barbarians
Barbarians Goblin Gang Executioner
Rocket Poison Executioner Minions Goblin Gang Ice Wizard
Goblin Gang Rocket Minions Barbarians Ice Wizard
Barbarians
Rocket Minions Barbarians Poison
Goblin Gang Barbarians
Minions Barbarians
Rocket Barbarians Poison
Barbarians Rocket Goblin Gang Executioner
Barbarians Executioner
Goblin Gang Barbarians Minions Rocket Poison Executioner
Minions Poison Executioner Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Executioner Ice Wizard
Rocket Poison
Barbarians Rocket Poison
Rocket Poison Executioner
Poison Executioner Minions Rocket Ice Wizard
Poison Executioner
Poison Executioner Ice Wizard
Poison
Rocket Minions Goblin Gang Poison
Rocket Poison
Poison Rocket Executioner
Rocket Poison Executioner
Minions Rocket Poison
Poison
Rocket Poison Executioner
Rocket Poison Executioner
Rocket Poison
Minions Rocket
Rocket Poison Executioner
Rocket Poison
Rocket Minions Poison
Rocket Poison
Rocket
Rocket Barbarians Poison
Poison Executioner Ice Wizard
Poison Executioner Ice Wizard
Poison
Rocket Poison
Poison Executioner Ice Wizard
Rocket Minions Poison
Poison Rocket
Rocket Poison
Rocket Poison
Minions Goblin Gang Barbarians Rocket
Rocket Poison Executioner Ice Wizard
Poison Goblin Gang Rocket Executioner
Poison Executioner
Rocket Poison
Executioner
Minions Goblin Gang Rocket Poison
Rocket Poison Executioner
Poison Rocket Executioner

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