My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Mega Minion Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Valkyrie Bomb Tower Night Witch
The Log
Barbarians
Earthquake
Barbarians Bomb Tower
Arrows
Night Witch
Royal Delivery
Barbarians Mega Minion Valkyrie Night Witch
Fireball
Barbarians Mega Minion Bomb Tower Night Witch
Poison
Barbarians Mega Minion Bomb Tower Night Witch
Lightning
Mega Minion Valkyrie Bomb Tower Night Witch
Rocket
Barbarians Valkyrie Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Rocket Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Valkyrie Bomb Tower Night Witch Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Valkyrie Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Night Witch
Barbarians
Mega Minion
Golem Arrows Valkyrie
Valkyrie
Mega Minion
Bomb Tower
Rocket
Golem
Golem
Arrows Mega Minion Night Witch Rocket
Night Witch
Golem Arrows

Defense Synergies 0 9

Arrows
Barbarians Mega Minion Valkyrie Bomb Tower
Barbarians
Arrows
Mega Minion
Arrows Valkyrie Bomb Tower Night Witch
Valkyrie
Arrows Mega Minion Bomb Tower Night Witch
Bomb Tower
Arrows Mega Minion Valkyrie
Rocket
Golem
Night Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Valkyrie
Barbarians Bomb Tower Mega Minion Valkyrie Night Witch
Barbarians Bomb Tower Rocket Mega Minion Valkyrie Night Witch
Barbarians Bomb Tower Night Witch Mega Minion Valkyrie
Arrows Barbarians Valkyrie Bomb Tower Rocket
Arrows Mega Minion Valkyrie Bomb Tower Night Witch
Mega Minion Rocket Arrows Bomb Tower Night Witch
Rocket Arrows Barbarians Valkyrie Bomb Tower
Barbarians Bomb Tower Night Witch
Barbarians Valkyrie Night Witch
Barbarians Valkyrie Arrows Mega Minion Bomb Tower Night Witch
Arrows Mega Minion Night Witch
Barbarians Bomb Tower Night Witch Valkyrie Rocket
Valkyrie Bomb Tower Rocket Arrows Barbarians Mega Minion Night Witch
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket
Barbarians Bomb Tower Arrows Valkyrie Night Witch
Arrows Bomb Tower Barbarians Mega Minion Valkyrie Night Witch
Arrows Valkyrie Bomb Tower Barbarians Mega Minion
Barbarians Bomb Tower
Valkyrie Arrows Barbarians Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Mega Minion Valkyrie Bomb Tower Rocket
Barbarians Valkyrie Bomb Tower Rocket
Valkyrie Rocket Barbarians Night Witch
Barbarians Valkyrie Night Witch
Arrows Rocket Bomb Tower
Rocket Barbarians Mega Minion Valkyrie Bomb Tower Night Witch
Barbarians Valkyrie Bomb Tower
Rocket Barbarians Mega Minion Valkyrie Bomb Tower
Barbarians Mega Minion
Barbarians Mega Minion Valkyrie Bomb Tower
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Valkyrie Bomb Tower Night Witch
Barbarians Valkyrie Bomb Tower
Barbarians Mega Minion Valkyrie Bomb Tower Rocket Night Witch
Arrows Valkyrie Barbarians Mega Minion Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Mega Minion Rocket
Arrows
Arrows
Arrows
Rocket Night Witch
Rocket Arrows Valkyrie
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Mega Minion
Rocket Arrows Valkyrie
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Valkyrie
Mega Minion
Arrows
Arrows
Rocket Arrows
Arrows Night Witch
Rocket Mega Minion
Mega Minion Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Barbarians Rocket Night Witch
Rocket Arrows Mega Minion
Arrows
Mega Minion Valkyrie Rocket
Arrows
Rocket Arrows
Mega Minion
Rocket
Rocket
Rocket

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