My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Giant Skeleton
Giant Snowball
Barbarians Musketeer Battle Ram Clone Lumberjack
Zap
Battle Ram Clone
Barbarian Barrel
Barbarians Musketeer Battle Ram Wizard Clone Giant Skeleton Lumberjack
The Log
Barbarians Musketeer Battle Ram Clone Giant Skeleton Lumberjack
Earthquake
Barbarians Clone
Arrows
Clone
Royal Delivery
Barbarians Musketeer Battle Ram Wizard Clone Giant Skeleton Lumberjack
Fireball
Barbarians Musketeer Battle Ram Wizard Clone Lumberjack
Poison
Barbarians Musketeer Wizard Clone
Lightning
Musketeer Battle Ram Wizard Lumberjack
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Musketeer Battle Ram Lumberjack Barbarians Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Musketeer Battle Ram Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Battle Ram Giant Skeleton Lumberjack
Battle Ram
Musketeer Lumberjack
Wizard
Giant Skeleton Lumberjack
Rocket
Clone
Giant Skeleton Lumberjack
Giant Skeleton
Clone Musketeer Wizard Lumberjack
Lumberjack
Musketeer Battle Ram Wizard Clone Giant Skeleton

Defense Synergies 1 4

Barbarians
Musketeer
Lumberjack Giant Skeleton
Battle Ram
Wizard
Giant Skeleton Lumberjack
Rocket
Clone
Giant Skeleton
Musketeer Wizard Lumberjack
Lumberjack
Musketeer Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard
Barbarians Lumberjack Musketeer
Barbarians Rocket Lumberjack Musketeer Giant Skeleton
Barbarians Lumberjack Musketeer
Barbarians Rocket Giant Skeleton Lumberjack
Musketeer Lumberjack
Musketeer Rocket Wizard
Rocket Barbarians Musketeer Giant Skeleton
Barbarians Musketeer Lumberjack
Barbarians Musketeer Giant Skeleton Lumberjack
Barbarians Musketeer Wizard Giant Skeleton Lumberjack
Musketeer Wizard
Barbarians Lumberjack Musketeer Wizard Rocket Giant Skeleton
Wizard Rocket Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Rocket Lumberjack
Barbarians Wizard Musketeer Lumberjack
Barbarians Musketeer Wizard Lumberjack
Wizard Barbarians Musketeer Giant Skeleton Lumberjack
Barbarians Musketeer Lumberjack
Wizard Barbarians Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Skeleton
Musketeer Wizard Rocket Lumberjack
Barbarians Giant Skeleton Lumberjack Musketeer Rocket
Rocket Giant Skeleton Lumberjack Barbarians Musketeer
Barbarians Giant Skeleton Musketeer Lumberjack
Wizard Rocket Musketeer
Rocket Barbarians Musketeer Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Rocket Giant Skeleton Barbarians
Barbarians Musketeer
Barbarians Musketeer Giant Skeleton Lumberjack
Rocket Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Wizard Lumberjack
Wizard Barbarians Musketeer
Barbarians Musketeer Rocket Giant Skeleton Lumberjack
Barbarians Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Musketeer
Rocket Giant Skeleton
Barbarians Musketeer Rocket Giant Skeleton
Wizard Rocket
Wizard Musketeer Rocket
Musketeer Wizard
Wizard
Wizard
Rocket Musketeer Lumberjack
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard
Rocket Wizard
Rocket Musketeer Giant Skeleton
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Musketeer
Wizard
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Musketeer Wizard
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Barbarians Musketeer Rocket
Rocket Musketeer Wizard
Musketeer Wizard Rocket Lumberjack
Musketeer Wizard
Rocket Giant Skeleton
Musketeer
Musketeer Rocket Giant Skeleton
Musketeer Rocket
Musketeer Rocket Giant Skeleton

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