My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Musketeer Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Witch Prince Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Witch Prince Giant Skeleton
Fireball
Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Barbarians Musketeer Skeleton Army Witch
Lightning
Musketeer Witch Prince
Rocket
Barbarians Musketeer Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Musketeer Hog Rider Barbarians Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Musketeer Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Musketeer
Hog Rider Prince Giant Skeleton
Hog Rider
Musketeer Barbarians Goblin Barrel Witch Prince Giant Skeleton
Goblin Barrel
Prince Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Hog Rider Prince Giant Skeleton
Prince
Goblin Barrel Musketeer Hog Rider Witch
Giant Skeleton
Musketeer Hog Rider Goblin Barrel Witch

Defense Synergies 0 7

Barbarians
Skeleton Army
Musketeer
Skeleton Army Giant Skeleton
Hog Rider
Goblin Barrel
Skeleton Army
Barbarians Musketeer Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Skeleton Army Witch
Giant Skeleton
Musketeer Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Skeleton Army Musketeer Witch Prince
Barbarians Skeleton Army Witch Prince Musketeer Giant Skeleton
Barbarians Skeleton Army Witch Prince Musketeer
Barbarians Skeleton Army Prince Giant Skeleton
Skeleton Army Musketeer
Musketeer Witch
Barbarians Musketeer Giant Skeleton
Barbarians Witch Musketeer Skeleton Army Prince
Skeleton Army Barbarians Musketeer Prince Giant Skeleton
Barbarians Skeleton Army Witch Musketeer Giant Skeleton
Musketeer Witch
Barbarians Skeleton Army Prince Musketeer Witch Giant Skeleton
Skeleton Army Barbarians Witch Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Prince
Barbarians Musketeer Skeleton Army Witch Prince
Barbarians Musketeer Skeleton Army Witch Prince
Witch Barbarians Musketeer Giant Skeleton
Barbarians Musketeer Prince
Skeleton Army Barbarians Musketeer Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince Giant Skeleton
Musketeer Prince
Barbarians Skeleton Army Giant Skeleton Musketeer Witch Prince
Skeleton Army Prince Giant Skeleton Barbarians Musketeer
Barbarians Giant Skeleton Musketeer Skeleton Army Witch Prince
Musketeer Witch
Skeleton Army Prince Barbarians Musketeer Witch Giant Skeleton
Giant Skeleton Barbarians Skeleton Army Prince
Giant Skeleton Barbarians Skeleton Army Witch Prince
Witch Barbarians Musketeer Skeleton Army
Barbarians Musketeer Witch Prince Giant Skeleton
Skeleton Army Barbarians Prince Giant Skeleton
Barbarians Skeleton Army Prince Giant Skeleton Witch
Barbarians Musketeer Skeleton Army Witch
Barbarians Skeleton Army Witch Musketeer Prince Giant Skeleton
Barbarians Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer
Giant Skeleton
Barbarians Musketeer Prince Giant Skeleton
Musketeer Witch
Musketeer Witch
Musketeer Prince
Musketeer Prince
Musketeer
Musketeer
Musketeer
Musketeer Prince
Musketeer Witch
Musketeer
Musketeer Prince
Witch
Musketeer Prince Giant Skeleton
Musketeer Prince
Barbarians Musketeer
Witch
Witch
Musketeer Witch
Musketeer Witch Prince
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer
Prince Giant Skeleton
Barbarians Musketeer Skeleton Army Witch Prince
Musketeer Witch
Musketeer Prince
Musketeer
Giant Skeleton
Musketeer Prince
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Prince Giant Skeleton

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