My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Barbarians Musketeer Hog Rider
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Barbarians Musketeer Bomb Tower
The Log
Spear Goblins Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Barbarians Bomb Tower Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Musketeer Hog Rider
Fireball
Minions Barbarians Musketeer Bomb Tower Hog Rider
Poison
Spear Goblins Minions Barbarians Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Barbarians Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Musketeer Bomb Tower Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Musketeer

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Arrows
Hog Rider Freeze
Minions
Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Spear Goblins Arrows Minions Musketeer Freeze Barbarians
Freeze
Hog Rider Arrows

Defense Synergies 0 10

Spear Goblins
Arrows Minions Barbarians Musketeer Bomb Tower
Arrows
Spear Goblins Barbarians Bomb Tower
Minions
Spear Goblins Musketeer Freeze
Barbarians
Spear Goblins Arrows
Musketeer
Spear Goblins Minions Bomb Tower
Bomb Tower
Spear Goblins Arrows Musketeer
Hog Rider
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer
Barbarians Bomb Tower Minions Musketeer
Barbarians Bomb Tower Minions Musketeer Freeze
Barbarians Bomb Tower Minions Musketeer
Arrows Barbarians Bomb Tower
Arrows Freeze Spear Goblins Minions Musketeer Bomb Tower
Minions Musketeer Spear Goblins Arrows Bomb Tower Freeze
Arrows Barbarians Musketeer Bomb Tower
Barbarians Minions Musketeer Bomb Tower
Spear Goblins Barbarians Musketeer
Minions Barbarians Spear Goblins Arrows Musketeer Bomb Tower Freeze
Arrows Minions Musketeer Spear Goblins
Barbarians Bomb Tower Minions Musketeer Freeze
Bomb Tower Arrows Minions Barbarians Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Freeze
Barbarians Bomb Tower Arrows Minions Musketeer
Arrows Bomb Tower Spear Goblins Minions Barbarians Musketeer
Arrows Bomb Tower Freeze Spear Goblins Minions Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Spear Goblins Arrows Minions Barbarians Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Musketeer Bomb Tower
Barbarians Spear Goblins Minions Musketeer Bomb Tower
Barbarians Musketeer
Barbarians Musketeer
Arrows Minions Musketeer Bomb Tower Freeze
Spear Goblins Minions Barbarians Musketeer Bomb Tower
Barbarians Bomb Tower
Freeze Spear Goblins Minions Barbarians Bomb Tower
Barbarians Musketeer
Minions Barbarians Musketeer Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower
Barbarians Musketeer Bomb Tower
Barbarians Spear Goblins Minions Musketeer Bomb Tower Freeze
Arrows Minions Barbarians Musketeer Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Arrows
Arrows Spear Goblins Minions Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer Freeze
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Minions
Arrows Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Spear Goblins Minions Barbarians Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Freeze
Musketeer
Musketeer Freeze

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