My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Mega Minion Hog Rider
Zap
Minions Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Barbarians
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Mortar Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Mega Minion Hog Rider
Fireball
Minions Goblin Gang Mortar Barbarians Mega Minion Hog Rider
Poison
Minions Goblin Gang Mortar Barbarians Mega Minion
Lightning
Mortar Mega Minion
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mega Minion Mortar Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Minions Mortar
Minions
Hog Rider Zap Mortar
Goblin Gang
Hog Rider Mortar
Mortar
Zap Minions Goblin Gang Mega Minion Fireball Hog Rider
Barbarians
Hog Rider
Mega Minion
Zap Mortar Fireball
Fireball
Zap Hog Rider Mortar Mega Minion
Hog Rider
Zap Minions Goblin Gang Fireball Mortar Barbarians

Defense Synergies 2 9

Zap
Mega Minion Fireball Minions Goblin Gang Mortar Barbarians
Minions
Zap Mortar
Goblin Gang
Zap Mortar Barbarians
Mortar
Zap Minions Goblin Gang Mega Minion Fireball
Barbarians
Zap Goblin Gang
Mega Minion
Zap Mortar
Fireball
Zap Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Mega Minion Fireball
Barbarians Zap Minions Goblin Gang Mortar Mega Minion
Goblin Gang Mortar Barbarians Minions Mega Minion
Barbarians Minions Goblin Gang Mortar Mega Minion
Barbarians Fireball
Goblin Gang Fireball Zap Minions Mega Minion
Minions Mega Minion Zap Goblin Gang Mortar Fireball
Zap Barbarians Fireball
Barbarians Minions Goblin Gang Mortar
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Zap Mega Minion Fireball
Minions Mega Minion Zap Goblin Gang Fireball
Mortar Barbarians Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Mortar Barbarians Mega Minion
Barbarians Goblin Gang Mortar
Barbarians Zap Goblin Gang Mortar Fireball
Barbarians Minions Goblin Gang Mortar Fireball
Mortar Fireball Zap Minions Goblin Gang Barbarians Mega Minion
Zap Mortar Minions Barbarians Mega Minion Fireball
Barbarians Mortar
Goblin Gang Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Mortar Mega Minion
Goblin Gang Barbarians Zap Minions
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Fireball Zap Minions Goblin Gang
Goblin Gang Minions Barbarians Mega Minion Fireball
Barbarians
Zap Minions Mortar Barbarians Mega Minion Fireball
Goblin Gang Barbarians Mega Minion
Minions Barbarians Mega Minion
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Zap Minions Mortar Mega Minion Fireball
Minions Zap Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap Mortar
Fireball Zap Minions Mega Minion
Mortar
Fireball Zap
Fireball Zap Mortar
Minions Goblin Gang Fireball
Zap Mortar Fireball
Fireball Zap
Mortar Fireball
Minions Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Minions
Zap Mortar Mega Minion Fireball
Zap Mortar Fireball
Minions Fireball
Fireball
Zap Mortar Barbarians Fireball
Zap Mortar Fireball
Mega Minion
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Fireball
Zap Minions Mega Minion Fireball
Mega Minion Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Barbarians Fireball
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Mortar Fireball
Zap Fireball
Mega Minion
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Mortar Fireball

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