My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Night Witch
Giant Snowball
Barbarians Clone Baby Dragon Inferno Dragon Night Witch
Zap
Clone Inferno Dragon Night Witch
Barbarian Barrel
Barbarians Clone Night Witch
The Log
Barbarians Clone
Earthquake
Barbarians Clone
Arrows
Clone Night Witch
Royal Delivery
Barbarians Clone Baby Dragon Inferno Dragon Night Witch
Fireball
Barbarians Clone Baby Dragon Inferno Dragon Night Witch
Poison
Barbarians Clone Night Witch
Lightning
Baby Dragon Inferno Dragon Night Witch
Rocket
Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Baby Dragon Inferno Dragon Night Witch Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Baby Dragon Inferno Dragon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mirror
Lightning Night Witch
Clone
Golem Night Witch Baby Dragon Inferno Dragon
Baby Dragon
Golem Clone Lightning Inferno Dragon
Lightning
Golem Mirror Baby Dragon
Golem
Clone Baby Dragon Lightning Night Witch
Inferno Dragon
Clone Baby Dragon
Night Witch
Clone Golem Mirror

Defense Synergies 0 3

Barbarians
Mirror
Inferno Dragon Night Witch
Clone
Baby Dragon
Inferno Dragon
Lightning
Golem
Inferno Dragon
Mirror Baby Dragon
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Barbarians Inferno Dragon Night Witch
Barbarians Lightning Inferno Dragon Night Witch
Barbarians Inferno Dragon Night Witch
Lightning Barbarians
Baby Dragon Night Witch
Lightning Inferno Dragon Baby Dragon Night Witch
Lightning Barbarians Baby Dragon
Barbarians Inferno Dragon Night Witch
Barbarians Night Witch
Barbarians Baby Dragon Night Witch
Inferno Dragon Baby Dragon Night Witch
Barbarians Night Witch Lightning
Barbarians Baby Dragon Night Witch
Barbarians Inferno Dragon
Barbarians Lightning Inferno Dragon
Barbarians Night Witch
Barbarians Baby Dragon Night Witch
Baby Dragon Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Baby Dragon Lightning Inferno Dragon
Barbarians Lightning
Lightning Barbarians Night Witch
Barbarians Inferno Dragon Night Witch
Baby Dragon
Barbarians Lightning Night Witch
Barbarians Inferno Dragon
Lightning Barbarians Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Lightning Barbarians
Barbarians Lightning Night Witch
Barbarians Baby Dragon
Barbarians Baby Dragon Lightning Inferno Dragon Night Witch
Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Barbarians
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Night Witch
Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Barbarians Baby Dragon
Baby Dragon
Inferno Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Barbarians Night Witch
Lightning Baby Dragon
Lightning Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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