My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Barbarians Musketeer Miner
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Musketeer Electro Wizard
The Log
Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Miner Electro Wizard
Fireball
Minions Barbarians Musketeer Electro Wizard
Poison
Minions Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Fireball Musketeer Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Minions Royal Giant Musketeer
Minions
Royal Giant Miner Zap
Barbarians
Royal Giant
Minions Fireball Miner Zap Musketeer Electro Wizard
Fireball
Zap Royal Giant Miner Electro Wizard
Musketeer
Zap Royal Giant Miner
Miner
Zap Minions Royal Giant Fireball Musketeer Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Miner

Defense Synergies 2 11

Zap
Fireball Electro Wizard Minions Barbarians Musketeer Miner
Minions
Zap Musketeer Electro Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap Musketeer Miner Electro Wizard
Musketeer
Zap Minions Fireball Miner Electro Wizard
Miner
Zap Fireball Musketeer
Electro Wizard
Zap Minions Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Electro Wizard
Barbarians Zap Minions Musketeer Electro Wizard
Barbarians Minions Musketeer Electro Wizard
Barbarians Minions Musketeer Electro Wizard
Barbarians Fireball
Fireball Zap Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Fireball
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Minions Musketeer
Barbarians Musketeer Miner Electro Wizard
Minions Barbarians Electro Wizard Zap Fireball Musketeer
Minions Musketeer Zap Fireball Electro Wizard
Barbarians Zap Minions Fireball Musketeer Electro Wizard
Fireball Zap Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Minions Fireball Musketeer Electro Wizard
Fireball Zap Minions Barbarians Musketeer Electro Wizard
Zap Minions Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Minions Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Miner
Barbarians Zap Minions Musketeer Electro Wizard
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer
Fireball Zap Minions Musketeer Electro Wizard
Minions Barbarians Fireball Musketeer Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Fireball
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Electro Wizard Zap Minions Fireball Musketeer
Minions Zap Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner Electro Wizard
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Minions Fireball Musketeer Electro Wizard
Miner Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Miner
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer Electro Wizard
Zap Fireball Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Miner Zap Musketeer Electro Wizard
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Miner Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Miner Electro Wizard

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