My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Barbarians Princess
Zap
Goblins Minions Royal Giant Princess
Barbarian Barrel
Goblins Barbarians Princess Ice Wizard
The Log
Goblins Barbarians Royal Giant Princess
Earthquake
Barbarians
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Barbarians Princess Ice Wizard
Fireball
Minions Barbarians Princess Ice Wizard
Poison
Minions Barbarians Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Princess Ice Wizard Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Princess

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Fireball
Minions
Royal Giant
Barbarians
Royal Giant
Arrows Minions Fireball Ice Wizard Goblins Princess
Fireball
Arrows Royal Giant Princess
Princess
Royal Giant Fireball
Ice Wizard
Royal Giant

Defense Synergies 0 9

Goblins
Princess Ice Wizard
Arrows
Barbarians Fireball Ice Wizard
Minions
Ice Wizard
Barbarians
Arrows
Royal Giant
Fireball
Arrows Princess Ice Wizard
Princess
Goblins Fireball Ice Wizard
Ice Wizard
Goblins Arrows Minions Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Barbarians Goblins Minions Ice Wizard
Barbarians Goblins Minions Ice Wizard
Barbarians Goblins Minions Ice Wizard
Arrows Barbarians Fireball Princess
Arrows Fireball Goblins Minions Ice Wizard
Minions Arrows Fireball Princess Ice Wizard
Arrows Barbarians Fireball
Barbarians Goblins Minions Princess Ice Wizard
Goblins Barbarians Ice Wizard
Goblins Minions Barbarians Ice Wizard Arrows Fireball Princess
Arrows Minions Fireball Princess Ice Wizard
Barbarians Minions Fireball Ice Wizard
Fireball Goblins Arrows Minions Barbarians Princess
Barbarians
Barbarians Fireball
Barbarians Goblins Arrows Minions Fireball
Arrows Fireball Goblins Minions Barbarians Ice Wizard
Arrows Minions Barbarians Fireball Princess Ice Wizard
Barbarians
Goblins Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball
Fireball Arrows
Barbarians Goblins Minions
Barbarians Fireball
Barbarians
Arrows Fireball Minions Princess Ice Wizard
Goblins Minions Barbarians Fireball Ice Wizard
Barbarians
Goblins Minions Barbarians Fireball
Barbarians
Minions Barbarians
Arrows Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Goblins Minions Fireball
Arrows Minions Barbarians Fireball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Princess Ice Wizard
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Minions Princess Ice Wizard
Arrows Princess
Arrows Fireball Princess Ice Wizard
Arrows Fireball
Goblins Minions Fireball
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Minions Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Minions
Arrows Fireball Princess
Arrows Fireball Princess
Minions Fireball
Arrows Fireball Princess
Arrows Barbarians Fireball
Arrows Fireball Princess Ice Wizard
Arrows Fireball Princess Ice Wizard
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess Ice Wizard
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Minions Barbarians Fireball Princess
Fireball Arrows Princess Ice Wizard
Arrows Fireball
Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Minions Fireball Princess
Fireball Princess
Fireball Princess

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