My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Goblin Barrel
Zap
Fire Spirit Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Goblin Barrel
The Log
Fire Spirit Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Goblin Barrel
Fireball
Minions Barbarians Hog Rider Inferno Tower Goblin Barrel
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Fireball Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel
Zap
Fireball Hog Rider Fire Spirit Minions
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Minions Fireball Barbarians Goblin Barrel
Inferno Tower
Goblin Barrel
Fire Spirit Hog Rider

Defense Synergies 1 7

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Minions Barbarians Inferno Tower
Minions
Zap Inferno Tower
Barbarians
Zap
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Zap Minions Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Barbarians Inferno Tower Zap Minions
Barbarians Inferno Tower Fire Spirit Minions
Barbarians Inferno Tower Minions
Barbarians Fireball
Fireball Fire Spirit Zap Minions
Minions Inferno Tower Fire Spirit Zap Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Minions
Fire Spirit Barbarians Inferno Tower
Minions Barbarians Zap Fireball
Minions Inferno Tower Zap Fireball
Barbarians Inferno Tower Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Zap Minions Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball
Barbarians Minions Fireball Inferno Tower
Fire Spirit Fireball Zap Minions Barbarians
Zap Fire Spirit Minions Barbarians Fireball
Barbarians Inferno Tower
Fire Spirit Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap
Barbarians Zap Minions Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fire Spirit Fireball Zap Minions
Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Zap Minions Fireball
Minions Zap Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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