My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Miner
Giant Snowball
Archers Barbarians Balloon Miner
Zap
Archers Balloon
Barbarian Barrel
Archers Barbarians Royal Ghost Electro Wizard
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Balloon Miner Royal Ghost Electro Wizard
Fireball
Archers Barbarians Balloon Electro Wizard
Poison
Archers Barbarians Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Royal Ghost Freeze Electro Wizard Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Miner Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Electro Wizard Archers Freeze Royal Ghost
Archers
Zap Balloon Miner Royal Ghost
Barbarians
Balloon
Freeze
Balloon Zap
Balloon
Zap Freeze Miner Archers Barbarians Royal Ghost Electro Wizard
Miner
Zap Balloon Archers Royal Ghost Electro Wizard
Royal Ghost
Zap Archers Balloon Miner Electro Wizard
Electro Wizard
Zap Balloon Miner Royal Ghost

Defense Synergies 1 7

Zap
Electro Wizard Archers Barbarians Miner Royal Ghost
Archers
Zap Electro Wizard
Barbarians
Zap
Freeze
Electro Wizard
Balloon
Miner
Zap
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Archers Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Barbarians Zap Electro Wizard
Barbarians Archers Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians
Freeze Zap Archers Royal Ghost Electro Wizard
Electro Wizard Zap Archers Freeze
Zap Barbarians Electro Wizard
Barbarians
Archers Barbarians Miner Royal Ghost Electro Wizard
Archers Barbarians Electro Wizard Zap Freeze Royal Ghost
Zap Archers Electro Wizard
Barbarians Zap Freeze Electro Wizard
Zap Barbarians Freeze Royal Ghost Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Freeze Electro Wizard
Barbarians Electro Wizard
Zap Archers Barbarians Royal Ghost Electro Wizard
Zap Freeze Archers Barbarians Royal Ghost Electro Wizard
Barbarians Electro Wizard
Royal Ghost Archers Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Royal Ghost Electro Wizard
Electro Wizard Zap Archers Miner Royal Ghost
Barbarians Zap Electro Wizard
Zap Barbarians Electro Wizard
Barbarians
Zap Archers Freeze Electro Wizard
Archers Barbarians Electro Wizard
Barbarians
Zap Freeze Electro Wizard Barbarians
Barbarians
Barbarians
Zap Barbarians Electro Wizard
Barbarians
Archers Barbarians
Barbarians Electro Wizard Zap Archers Freeze
Zap Archers Barbarians Freeze Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Miner Royal Ghost Electro Wizard
Miner
Barbarians Freeze
Zap
Zap Freeze
Archers
Zap Freeze
Miner Zap
Electro Wizard
Miner Zap Electro Wizard
Zap Archers
Miner
Freeze
Zap
Zap
Freeze
Zap Archers Electro Wizard
Zap Miner
Zap Barbarians
Zap Freeze
Miner Zap Royal Ghost Electro Wizard
Zap Miner
Miner Zap
Zap Archers Electro Wizard
Zap Electro Wizard Freeze
Zap Miner
Zap Freeze Electro Wizard
Zap Electro Wizard Archers Barbarians Freeze
Zap Archers Electro Wizard
Freeze
Miner Electro Wizard
Zap
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Miner Royal Ghost Electro Wizard

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