My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Witch Miner
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Witch Miner
Fireball
Barbarians Minion Horde Hog Rider Wizard Witch
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Hog Rider Barbarians Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Miner Hog Rider
Fireball
Hog Rider The Log Miner
Hog Rider
Fireball The Log Barbarians Minion Horde Wizard Witch
Wizard
Hog Rider Miner
Witch
Hog Rider Miner
The Log
Hog Rider Fireball Miner
Miner
Minion Horde Fireball Wizard Witch The Log

Defense Synergies 1 6

Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log Miner
Hog Rider
Wizard
The Log
Witch
The Log
The Log
Fireball Minion Horde Wizard Witch Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Barbarians Minion Horde Witch The Log
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Fireball The Log
Fireball The Log
Minion Horde Fireball Wizard Witch
Barbarians Fireball The Log
Barbarians Minion Horde Witch
Barbarians Minion Horde Miner
Barbarians Minion Horde Witch Fireball Wizard The Log
Minion Horde Fireball Wizard Witch
Barbarians Minion Horde Fireball Wizard Witch The Log
Fireball Wizard Barbarians Minion Horde Witch The Log
Barbarians Minion Horde
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Wizard Fireball Witch
Fireball Barbarians Minion Horde Wizard Witch The Log
Wizard Witch The Log Barbarians Fireball
Barbarians
Wizard Barbarians Minion Horde Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Wizard The Log Miner
Barbarians Minion Horde Witch The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Witch
Fireball Wizard Minion Horde Witch
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde
Minion Horde Barbarians Fireball Witch The Log
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Barbarians Fireball The Log
Barbarians Minion Horde Fireball Wizard Witch
Wizard Barbarians Minion Horde Fireball Witch
Barbarians Witch Minion Horde Fireball The Log
Barbarians Minion Horde Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Miner
Minion Horde Fireball The Log Miner
Barbarians Fireball The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Minion Horde Fireball
Miner Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball The Log Miner
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Wizard Witch The Log
Minion Horde Fireball Wizard The Log
Fireball
Minion Horde
Fireball Wizard The Log
Fireball Wizard Witch The Log Miner
Minion Horde Fireball The Log
Fireball Wizard
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball Wizard Witch
Minion Horde Witch
Fireball The Log Miner Wizard Witch
Fireball Wizard Witch The Log Miner
Fireball Miner The Log
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard The Log Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Miner Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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