My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Miner
Giant Snowball
Skeleton Barrel Barbarians Miner
Zap
Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Barbarians Ice Wizard Electro Wizard
The Log
Skeleton Barrel Barbarians
Earthquake
Barbarians
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Barbarians P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Skeleton Barrel Barbarians Ice Wizard Electro Wizard
Poison
Skeleton Barrel Barbarians Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Barrel Miner Ice Wizard Electro Wizard Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Barrel Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Skeleton Barrel The Log Ice Wizard
Skeleton Barrel
Miner Zap
Barbarians
P.E.K.K.A
Zap Electro Wizard The Log Ice Wizard
The Log
Zap P.E.K.K.A Miner
Miner
Zap Skeleton Barrel The Log Electro Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 11

Zap
Electro Wizard Skeleton Barrel Barbarians P.E.K.K.A The Log Miner Ice Wizard
Skeleton Barrel
Zap
Barbarians
Zap
P.E.K.K.A
The Log Zap Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Miner Ice Wizard Electro Wizard
Miner
Zap The Log
Ice Wizard
Zap P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel The Log Electro Wizard
Barbarians P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Barbarians P.E.K.K.A The Log
The Log Zap Ice Wizard Electro Wizard
Electro Wizard Zap Ice Wizard
Zap Skeleton Barrel Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Ice Wizard
Barbarians Miner Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Zap The Log
Zap Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Zap Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Zap P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Zap Barbarians The Log Ice Wizard Electro Wizard
Zap The Log Barbarians Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Skeleton Barrel The Log Miner
Barbarians P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A
Zap Skeleton Barrel Ice Wizard Electro Wizard
P.E.K.K.A Barbarians Ice Wizard Electro Wizard
P.E.K.K.A Barbarians
Zap P.E.K.K.A Electro Wizard Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A
Barbarians
Barbarians Electro Wizard Zap P.E.K.K.A The Log
Zap Barbarians P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log Miner Ice Wizard Electro Wizard
Skeleton Barrel The Log Miner
Skeleton Barrel Barbarians The Log
Zap The Log
Zap Skeleton Barrel Ice Wizard
The Log
The Log Zap Skeleton Barrel Ice Wizard
The Log Miner Zap Skeleton Barrel
Electro Wizard
Miner Zap Skeleton Barrel The Log Electro Wizard
Zap
Skeleton Barrel The Log Miner
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Zap Skeleton Barrel The Log Electro Wizard
Zap Skeleton Barrel The Log Miner
The Log
The Log
Zap Skeleton Barrel Barbarians The Log
Zap The Log Ice Wizard
The Log Miner Zap Skeleton Barrel Ice Wizard Electro Wizard
Zap Skeleton Barrel The Log Miner
Miner Zap Skeleton Barrel The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Skeleton Barrel
Zap The Log Miner
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Skeleton Barrel Electro Wizard Barbarians
Zap Ice Wizard Electro Wizard
The Log
Miner Electro Wizard
The Log Zap Skeleton Barrel
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: