My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Barbarians Musketeer Furnace Miner
Zap
Furnace
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Furnace Ice Wizard
The Log
Barbarians Elite Barbarians Musketeer Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Elite Barbarians Musketeer Miner Ice Wizard
Fireball
Barbarians Elite Barbarians Musketeer Furnace Ice Wizard
Poison
Barbarians Musketeer Furnace Ice Wizard
Lightning
Elite Barbarians Musketeer Furnace Ice Wizard
Rocket
Barbarians Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Fireball Musketeer Furnace Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Musketeer Furnace Ice Wizard
Barbarians
Elite Barbarians
Zap Fireball Furnace
Fireball
Zap Elite Barbarians Miner
Musketeer
Zap Miner
Furnace
Miner Zap Elite Barbarians
Miner
Zap Furnace Fireball Musketeer
Ice Wizard
Zap

Defense Synergies 1 13

Zap
Fireball Barbarians Elite Barbarians Musketeer Furnace Miner Ice Wizard
Barbarians
Zap Furnace
Elite Barbarians
Zap
Fireball
Zap Musketeer Miner Ice Wizard
Musketeer
Zap Fireball Furnace Miner
Furnace
Zap Barbarians Musketeer Ice Wizard
Miner
Zap Fireball Musketeer
Ice Wizard
Zap Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Elite Barbarians Zap Musketeer Furnace Ice Wizard
Barbarians Furnace Elite Barbarians Musketeer Ice Wizard
Barbarians Elite Barbarians Musketeer Furnace Ice Wizard
Barbarians Elite Barbarians Fireball
Fireball Zap Musketeer Furnace Ice Wizard
Musketeer Furnace Zap Fireball Ice Wizard
Zap Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer Furnace Ice Wizard
Elite Barbarians Barbarians Musketeer Miner Ice Wizard
Barbarians Ice Wizard Zap Fireball Musketeer Furnace
Musketeer Zap Fireball Furnace Ice Wizard
Barbarians Furnace Zap Elite Barbarians Fireball Musketeer Ice Wizard
Fireball Zap Barbarians Furnace
Barbarians Elite Barbarians Furnace
Barbarians Zap Elite Barbarians Fireball Furnace
Barbarians Elite Barbarians Fireball Musketeer Furnace
Fireball Zap Barbarians Elite Barbarians Musketeer Furnace Ice Wizard
Zap Furnace Barbarians Fireball Musketeer Ice Wizard
Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Furnace
Fireball Zap Elite Barbarians Musketeer Miner
Barbarians Zap Elite Barbarians Musketeer Furnace
Zap Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Fireball Furnace Zap Musketeer Ice Wizard
Barbarians Elite Barbarians Fireball Musketeer Furnace Ice Wizard
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Barbarians Fireball Musketeer Furnace
Barbarians Elite Barbarians Zap Fireball Musketeer Furnace
Zap Barbarians Elite Barbarians Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner Ice Wizard
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap Furnace
Fireball Zap Musketeer Furnace Ice Wizard
Musketeer Furnace
Fireball Zap Ice Wizard
Fireball Miner Zap
Elite Barbarians Fireball Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer Miner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Zap Fireball Musketeer
Zap Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Furnace Ice Wizard
Fireball Miner Zap Musketeer Ice Wizard
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Furnace Ice Wizard
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Barbarians Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Miner Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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