My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Barbarians Hog Rider Ice Wizard
Poison
Archers Barbarians Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Ice Wizard Mini P.E.K.K.A Hog Rider Freeze Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A Freeze
Barbarians
Hog Rider
Mini P.E.K.K.A
Archers Arrows Hog Rider Ice Wizard
Hog Rider
Arrows Freeze Archers Barbarians Mini P.E.K.K.A Rocket
Rocket
Hog Rider
Freeze
Hog Rider Arrows
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 0 7

Archers
Mini P.E.K.K.A Ice Wizard
Arrows
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians
Arrows
Mini P.E.K.K.A
Archers Arrows Freeze Ice Wizard
Hog Rider
Rocket
Freeze
Mini P.E.K.K.A
Ice Wizard
Archers Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Mini P.E.K.K.A Rocket Archers Freeze Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Arrows Barbarians Mini P.E.K.K.A Rocket
Arrows Freeze Archers Ice Wizard
Rocket Archers Arrows Freeze Ice Wizard
Rocket Arrows Barbarians
Barbarians Mini P.E.K.K.A Ice Wizard
Archers Barbarians Mini P.E.K.K.A Ice Wizard
Archers Barbarians Ice Wizard Arrows Freeze
Arrows Archers Ice Wizard
Barbarians Mini P.E.K.K.A Rocket Freeze Ice Wizard
Rocket Arrows Barbarians Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A
Barbarians Rocket Mini P.E.K.K.A Freeze
Barbarians Arrows Mini P.E.K.K.A
Arrows Archers Barbarians Ice Wizard
Arrows Freeze Archers Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A
Archers Arrows Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers
Archers Arrows Mini P.E.K.K.A Rocket
Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Barbarians
Barbarians Mini P.E.K.K.A
Arrows Rocket Archers Freeze Ice Wizard
Mini P.E.K.K.A Rocket Archers Barbarians Ice Wizard
Mini P.E.K.K.A Barbarians
Rocket Freeze Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Rocket Arrows Barbarians
Barbarians Mini P.E.K.K.A Rocket
Archers Barbarians
Barbarians Archers Mini P.E.K.K.A Rocket Freeze
Arrows Archers Barbarians Mini P.E.K.K.A Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows Ice Wizard
Rocket Arrows
Arrows Barbarians Rocket Freeze
Rocket Arrows
Arrows Rocket Freeze Ice Wizard
Archers Arrows
Arrows Freeze Ice Wizard
Arrows
Rocket Mini P.E.K.K.A
Rocket Arrows
Archers Arrows Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Archers Arrows Mini P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Freeze Ice Wizard
Arrows Ice Wizard
Arrows
Rocket Arrows
Archers Arrows Ice Wizard
Rocket Freeze
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Archers Barbarians Rocket Freeze
Rocket Archers Arrows Ice Wizard
Freeze
Arrows
Mini P.E.K.K.A Rocket
Arrows
Rocket Arrows
Rocket Freeze
Rocket
Rocket Freeze

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