My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Prince Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Flying Machine Witch Lumberjack
Zap
Flying Machine Inferno Tower Witch Prince
Barbarian Barrel
Barbarians Inferno Tower Witch Royal Ghost Lumberjack
The Log
Barbarians Mini P.E.K.K.A Witch Prince Lumberjack
Earthquake
Barbarians Inferno Tower Witch
Arrows
Flying Machine Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Flying Machine Witch Prince Royal Ghost Lumberjack
Fireball
Barbarians Flying Machine Inferno Tower Witch Lumberjack
Poison
Barbarians Flying Machine Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch Prince Lumberjack
Rocket
Barbarians Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Mini P.E.K.K.A Flying Machine Lumberjack Barbarians Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Mini P.E.K.K.A Flying Machine Lumberjack

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Lumberjack
Flying Machine
Prince Royal Ghost Lumberjack
Inferno Tower
Witch
Prince Royal Ghost Lumberjack
Prince
Flying Machine Witch Royal Ghost Lumberjack
Royal Ghost
Flying Machine Witch Prince Lumberjack
Lumberjack
Mini P.E.K.K.A Flying Machine Witch Prince Royal Ghost

Defense Synergies 0 12

Barbarians
Mini P.E.K.K.A
Witch Royal Ghost
Flying Machine
Inferno Tower Prince Royal Ghost Lumberjack
Inferno Tower
Flying Machine Prince Royal Ghost Lumberjack
Witch
Mini P.E.K.K.A Prince Royal Ghost Lumberjack
Prince
Flying Machine Inferno Tower Witch
Royal Ghost
Mini P.E.K.K.A Flying Machine Inferno Tower Witch
Lumberjack
Flying Machine Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Lumberjack Flying Machine Witch Prince
Barbarians Mini P.E.K.K.A Inferno Tower Witch Prince Lumberjack
Barbarians Mini P.E.K.K.A Inferno Tower Witch Prince Lumberjack
Barbarians Mini P.E.K.K.A Prince Lumberjack
Flying Machine Royal Ghost Lumberjack
Inferno Tower Flying Machine Witch
Barbarians Flying Machine Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Witch Prince Lumberjack
Barbarians Mini P.E.K.K.A Inferno Tower Prince Royal Ghost Lumberjack
Barbarians Witch Flying Machine Royal Ghost Lumberjack
Inferno Tower Flying Machine Witch
Barbarians Mini P.E.K.K.A Inferno Tower Prince Lumberjack Flying Machine Witch
Barbarians Mini P.E.K.K.A Witch Prince Royal Ghost Lumberjack
Barbarians Mini P.E.K.K.A Inferno Tower Prince Lumberjack
Barbarians Inferno Tower Mini P.E.K.K.A Prince Lumberjack
Barbarians Mini P.E.K.K.A Inferno Tower Witch Prince Lumberjack
Barbarians Flying Machine Witch Prince Royal Ghost Lumberjack
Witch Barbarians Flying Machine Royal Ghost Lumberjack
Barbarians Mini P.E.K.K.A Inferno Tower Prince Lumberjack
Royal Ghost Barbarians Mini P.E.K.K.A Flying Machine Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Inferno Tower Witch Prince Royal Ghost
Mini P.E.K.K.A Flying Machine Prince Royal Ghost Lumberjack
Barbarians Lumberjack Mini P.E.K.K.A Inferno Tower Witch Prince
Mini P.E.K.K.A Prince Lumberjack Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Witch Prince Lumberjack
Flying Machine Witch
Mini P.E.K.K.A Prince Barbarians Flying Machine Inferno Tower Witch Lumberjack
Mini P.E.K.K.A Inferno Tower Barbarians Prince Lumberjack
Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower Witch Prince
Inferno Tower Witch Barbarians
Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower Witch Prince Lumberjack
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Inferno Tower Witch Lumberjack
Barbarians Flying Machine Witch
Barbarians Inferno Tower Witch Mini P.E.K.K.A Flying Machine Prince Lumberjack
Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost
Flying Machine Royal Ghost
Flying Machine
Barbarians Flying Machine Prince
Flying Machine Witch
Flying Machine Witch
Flying Machine
Flying Machine
Mini P.E.K.K.A Prince Lumberjack
Flying Machine Prince
Flying Machine
Flying Machine
Flying Machine
Flying Machine Prince
Flying Machine Witch
Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Prince
Flying Machine Witch
Prince
Prince
Barbarians Flying Machine
Witch
Witch
Flying Machine Witch Royal Ghost
Flying Machine Witch Prince
Flying Machine Witch
Flying Machine Witch
Mini P.E.K.K.A
Prince
Barbarians Flying Machine Witch Prince
Flying Machine Witch
Mini P.E.K.K.A Flying Machine Prince Lumberjack
Flying Machine
Flying Machine Prince
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch Prince Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: