My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Barbarians Mega Minion Wall Breakers Witch Inferno Dragon
Zap
Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Barbarians Wizard Wall Breakers Witch
The Log
Barbarians Wall Breakers Witch
Earthquake
Barbarians Witch
Arrows
Wall Breakers Witch
Royal Delivery
Barbarians Mega Minion Wizard Wall Breakers Witch Inferno Dragon
Fireball
Barbarians Mega Minion Wizard Wall Breakers Witch Inferno Dragon
Poison
Barbarians Mega Minion Wizard Witch
Lightning
Mega Minion Wizard Witch Inferno Dragon
Rocket
Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Mega Minion Poison Inferno Dragon Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Mega Minion Poison Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Poison Mega Knight
Wizard
Mega Knight
Wall Breakers
Mega Knight
Poison
Mega Minion Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mega Minion Wizard Wall Breakers Poison Witch

Defense Synergies 0 7

Barbarians
Mega Minion
Wizard Witch Mega Knight
Wizard
Mega Minion Mega Knight
Wall Breakers
Poison
Mega Knight
Witch
Mega Minion Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Mega Minion Wizard Poison Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Barbarians Inferno Dragon Mega Minion Witch Mega Knight
Barbarians Witch Mega Knight Mega Minion Inferno Dragon
Barbarians Witch Inferno Dragon Mega Minion Mega Knight
Barbarians Poison Mega Knight
Mega Minion Mega Knight
Mega Minion Inferno Dragon Wizard Poison Witch
Barbarians Poison Mega Knight
Barbarians Witch Inferno Dragon
Barbarians Mega Knight
Barbarians Poison Witch Mega Minion Wizard Mega Knight
Mega Minion Inferno Dragon Wizard Poison Witch
Barbarians Mega Knight Wizard Witch
Wizard Mega Knight Barbarians Mega Minion Poison Witch
Barbarians Inferno Dragon Mega Knight
Barbarians Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Poison Witch
Mega Knight Barbarians Mega Minion Wizard Witch
Wizard Poison Witch Barbarians Mega Minion Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Wizard Mega Knight Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Poison Mega Minion Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians
Barbarians Witch Inferno Dragon Mega Knight
Wizard Poison Witch
Barbarians Mega Minion Witch
Mega Knight Barbarians Inferno Dragon
Mega Knight Barbarians Mega Minion Poison Witch Inferno Dragon
Witch Barbarians Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Barbarians Mega Minion Witch
Mega Knight Barbarians Poison
Barbarians Mega Knight Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Witch Mega Minion Poison Inferno Dragon
Poison Mega Knight Barbarians Mega Minion Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Barbarians Poison
Wizard Poison Mega Knight
Wizard Poison Mega Minion Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Poison
Mega Minion Wizard Poison Mega Knight
Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Barbarians Poison
Poison Wizard Witch Mega Knight
Mega Minion Witch Inferno Dragon
Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison
Poison Wizard Witch
Mega Minion Wizard Poison Witch
Mega Minion
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Barbarians Witch
Poison Mega Minion Wizard Witch
Poison Mega Minion Wizard Mega Knight
Wizard Poison
Poison
Mega Minion Mega Knight
Poison Witch
Poison Witch
Poison Witch Mega Knight

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