My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Musketeer
Zap
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Barbarians Mega Minion Musketeer
Poison
Barbarians Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Giant Mini P.E.K.K.A Musketeer
Arrows
Zap Fireball Giant Mega Minion Mini P.E.K.K.A
Barbarians
Mega Minion
Zap Giant Arrows Fireball
Fireball
Zap Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Zap Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer Fireball

Defense Synergies 3 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Barbarians Musketeer
Arrows
Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Musketeer
Fireball
Zap Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Arrows Fireball Musketeer
Musketeer
Zap Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer
Barbarians Mini P.E.K.K.A Zap Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Mega Minion Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Arrows Fireball
Zap Arrows Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Zap Arrows Mega Minion Fireball Musketeer
Arrows Mega Minion Musketeer Zap Fireball
Barbarians Mini P.E.K.K.A Zap Fireball Musketeer
Fireball Zap Arrows Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Zap Barbarians Mega Minion Musketeer
Zap Arrows Barbarians Mega Minion Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer
Barbarians Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Fireball Zap Musketeer
Mini P.E.K.K.A Barbarians Mega Minion Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Zap Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball Musketeer
Barbarians Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer
Arrows Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Fireball Zap Arrows
Arrows Fireball Zap Mega Minion Musketeer
Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball Musketeer
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Barbarians Fireball Musketeer
Zap Arrows Fireball
Mega Minion
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball
Zap Barbarians Fireball Musketeer
Fireball Zap Arrows Mega Minion Musketeer
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Mega Minion Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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