My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon
Fireball
Barbarians Hog Rider Inferno Dragon
Poison
Barbarians
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon
Rocket
Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Mini P.E.K.K.A

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Arrows Hog Rider The Log
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider The Log
Valkyrie
Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Fireball Valkyrie The Log Barbarians Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 2 9

Arrows
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Fireball
The Log Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Arrows Fireball Valkyrie
Valkyrie
Arrows Fireball Mini P.E.K.K.A The Log
Hog Rider
The Log
Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie The Log
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie
Arrows Barbarians Fireball Mini P.E.K.K.A Valkyrie The Log
Arrows Fireball The Log Valkyrie
Inferno Dragon Arrows Fireball
Arrows Barbarians Fireball Valkyrie The Log
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Arrows Fireball The Log
Arrows Inferno Dragon Fireball
Barbarians Mini P.E.K.K.A Fireball Valkyrie The Log
Fireball Valkyrie Arrows Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A The Log Inferno Dragon
Barbarians Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Barbarians Valkyrie The Log
Arrows Valkyrie The Log Barbarians Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Valkyrie Arrows Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball
Fireball Arrows Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Fireball
Mini P.E.K.K.A Barbarians Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Fireball Valkyrie The Log
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Arrows Valkyrie Barbarians Fireball Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Barbarians Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Valkyrie
Inferno Dragon
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows The Log Fireball
Arrows Fireball
Fireball The Log
Fireball
Fireball The Log

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