My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Mega Minion Goblin Hut Graveyard
Zap
Goblin Hut Graveyard
Barbarian Barrel
Barbarians Goblin Hut Graveyard
The Log
Barbarians Goblin Hut Graveyard
Earthquake
Barbarians Goblin Hut Graveyard
Arrows
Goblin Hut Graveyard
Royal Delivery
Barbarians Mega Minion Goblin Hut Graveyard
Fireball
Barbarians Mega Minion Goblin Hut
Poison
Barbarians Mega Minion Goblin Hut Graveyard
Lightning
Mega Minion Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Fireball Barbarians Goblin Hut Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Graveyard Mega Minion
Barbarians
Mega Minion
Golem Arrows Fireball Graveyard
Fireball
Arrows Golem Graveyard Mega Minion The Log
Goblin Hut
Golem The Log Graveyard
Golem
Arrows Mega Minion Fireball Goblin Hut The Log Graveyard
The Log
Fireball Goblin Hut Golem Graveyard
Graveyard
Arrows Fireball Mega Minion Goblin Hut Golem The Log

Defense Synergies 1 7

Arrows
Barbarians Mega Minion Fireball Goblin Hut
Barbarians
Arrows
Mega Minion
Arrows Goblin Hut The Log
Fireball
The Log Arrows Goblin Hut
Goblin Hut
Arrows Mega Minion Fireball
Golem
The Log
Fireball Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Hut The Log
Barbarians Mega Minion Goblin Hut The Log
Barbarians Goblin Hut Mega Minion
Barbarians Goblin Hut Mega Minion
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Mega Minion
Mega Minion Arrows Fireball Goblin Hut
Arrows Barbarians Fireball The Log
Barbarians Goblin Hut
Barbarians
Barbarians Arrows Mega Minion Fireball Goblin Hut The Log
Arrows Mega Minion Fireball Goblin Hut
Barbarians Goblin Hut Fireball The Log
Fireball Arrows Barbarians Mega Minion Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut The Log
Barbarians Arrows Fireball Goblin Hut
Arrows Fireball Barbarians Mega Minion Goblin Hut The Log
Arrows The Log Barbarians Mega Minion Fireball Goblin Hut
Barbarians Goblin Hut
Arrows Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut
Fireball Arrows Mega Minion The Log
Barbarians Goblin Hut The Log
Barbarians Fireball The Log
Barbarians Goblin Hut
Arrows Fireball Goblin Hut
Barbarians Mega Minion Fireball Goblin Hut
Barbarians
Barbarians Mega Minion Fireball Goblin Hut The Log
Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Goblin Hut
Arrows Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball
Barbarians Goblin Hut Mega Minion Fireball The Log
Arrows Barbarians Mega Minion Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball Goblin Hut The Log
Arrows Barbarians Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball Goblin Hut The Log
Arrows Fireball
Arrows Fireball Goblin Hut The Log
Arrows Fireball Goblin Hut The Log
Arrows Fireball Goblin Hut The Log
Arrows Fireball
Arrows Mega Minion Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball Goblin Hut
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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